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Thursday, 5 May 2016

Build Vers 3.0.0.5

Published by Lord of Flames under on 9:25:00 pm
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ChangeLog: 
  1. Removed >|+Songs+|< section.
  2.  Removed Grandmaster's 2nd email address. 
  3. Credits are no longer invisible by default.
  4. Updated Navigation Menu

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Friday, 3 June 2011

One's Gambit

Published by Lord of Flames under on 10:16:00 pm
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From a corner of the tent of the Dreadlord, cast in shadow, a hooded figure appeared.

The mysterious figure was about 6 feet tall. The Dreadlord turned cautiously, unsure if it's friend or foe.

"My friend...," he greeted. It sounded weary, strained.

The light from a nearby source revealed the face to the Dreadlord. It was a man. The hair was long and white yet the ageless face indicated nothing of his age. It was the ever-burning fiery eyes, however, that allowed the Dreadlord to identify him.

The Dreadlord felt uncomfortable at being called "friend" by that human. It has only been two years since the Dreadlord and his kind joined the Order. The Order had been in war with several formidable enemies with no signs of ending it. This human was one from high standing in the Council of the Order, as is the Dreadlord himself.

Yet, the notion of acknowledging another as "friend" brings certain implications. The Order is not as united as one would perceive. It was the common enemies that each tribe has that brought them together, initiated by the Human Alliance. The Dreadlord has no doubt that once the threat of the Abyss and the Phantoms were to be eliminated, the warmongering humans, as many rumours go about, would turn upon their once-allies. It was either foolishness, courtesy, part of a plot or perhaps an act of plead that this one would so carelessly throw.

Who could blame him, after all?

"I've given a man a key and a guiding bone. He should be arriving at the portal at this side anytime now." He said, lifting the hood.

The Dreadlord waited, unsure what the other is trying to say.


"...It would lead him to the Fort of Torres." He continued.

"You risk much..." The Dreadlord began.

"Perhaps, but there is merit in success."

The Dreadlord is astonished. "This is madness! The Fort of Torres cannot be taken down with a lone man! Were it possible, my men would had done so already! It is without doubt, the stronghold of the Phantoms!"

"Such is the strength of my kind. A man can achieve much when he puts his mind into it," he mused.

"So you would gladly grant one's passage to death by sending him to the doorsteps of Phantoms? The sacking of Torres is not one achieved by a thousand-strong pack, let alone a lone warrior." the Dreadlord snorted.

"Hence the reason why I had come."

The Dreadlord raised an eyebrow.

"It would benefit us greatly in the world should he succeed."

"Why did you not just send into the heart of the Fort to achieve your aims?"

"He is unprepared for what may come, the long road should prepare him sufficiently but he needs guidance."

"I have my own war with the Phantoms to handle, I do not have time to babysit soldiers who should be battling the Abyss instead. Besides, why are you throwing your man to aid in my war when the war with Abyssia is hardly near its conclusion?"

"Ah..." his expression somewhat hurt though the Dreadlord is unsure if it was genuine, "the Abyssia is no easy foe. The death of a demi-god in Hell was most unfortunate. Rest assured, I have vested interest in winning this war."

The Dreadlord winced at remembering that a demi-god had fallen in Hell. The overseer of the Dead was one of the first casualty in the war (despite it being 2 years since it occurred), Hell being the nearest to the Depths of the Abyss. For a demi-god to fall so quickly in the hands of their enemies, the Dreadlord is reminded of the fact that their foes are not to be underestimated.

Still, he had no doubt that the white-haired man would commit to the battle. Too much at stake and the Dreadlord would bet that the other's control in several realms would be shaken if this war were to be lost. This would not bode the other well.

The human sighed. "Had I the time, I would have also preferred to give him the experience of war under my guidance, but I don't."

With a wave, he conjured an image of an hourglass. "Time is running out for that man. When the sands of time falls fully, his kin shall die in the Fort of Torres."

The Dreadlord was pretty sure his uninvited guest was granting that man the opportunity to save his kin for another purpose. One that would serve Order's or his personal goal, no doubt.

With concealed resignation, the Dreadlord offered, "alright, I can't spare much though, my men are just as war-weary as yours..."

"That would be sufficient, I do not ask much, only to provide aid to save his life if the need arises." He interrupts and turns.

"A small party of 5?" the red-skinned general suggested.

"It is up to your jurisdiction," the man had put up his hood.

The hooded figure disappeared from the shadows, as quickly and quietly as his entrance was.

The Dreadlord frowned. The human did not seem to care much about the safety of the man he seemingly condemned to death. Was it confidence or a piece of information not revealed to him?

Grunting, he shouted out some commands to ensure that lone ranger lives to the doorstep of Death. He was interested how this would play out. 
Monday, 30 November 2009

ϧ Hellites ϧ

Published by Lord of Flames under on 12:00:00 am
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"Hellites, Honour Guards of the Rulers of Abyss, are creatures of pure evil. Like a wraith, it seeks its prey; Like death, it comes...For the day shalt come when it roams free again in the Mortal Realm, and bring back calamity once more..."

- Book of Legends

♨ϧ Hellites ϧ♨

"I wanted to see one...And I was fool to had wished for it..."

- Alex, DragonSlayer
Basic Information:
  • HP: Not Known
  • MP: Not Known
  • ATK: 7'000 [Melee]
  • DEF: 12'000
  • Speed: 120
Abilities:

  • Cast Doom|Nation [Spell]
    A spell of pure evil that rains death to those who comes into contact with it...


    1. Cost 90'000 MP to cast.
    2. Instantly kills all creatures(except caster) whose Defence is lower than 10'000.
    3. Abyss Units are immune to this spell
    4. All other creatures with Defence above 10'000 is unaffected by the spell.


  • Cries from Abyss [Spell]
    Unleashing a cry unlike anything heard before, it causes intense pain


    1. Stuns all creatures with Strength lower than 3000 for 2 turns.
    2. Lowers all non-Abyssia Creatures's Defence by 10'000 for 2 turns.
    3. Lowers all non-Abyssia Creatures's Attack by 5'000 for 2 turns.
    4. Creatures with Strength lower than 1'000 will have their remaining health reduced to 20% of their maximum health or receives 2000 Damage, whichever higher.


  • Helkite [Add-on]
  • The double-edged blade that Hellites would always wield, this blade cuts to the victim's very soul and could send them to the point of no return...
    Its properties are unknown though it is generally believed to be enchanted by some obscure magic.
  • Rune Beam [Spell]
    The Helkite glows as the Hellite as incite some chant..


    1. Cost 1'000 MP to cast.
    2. Requires two turns to cast.
    3. Instantly destroys anything caught in the Rune Beam's Path.
    4. Spell lasts for 5 seconds, during which it spans 5km from point of casting.
    5. Spell is not homing.
    6. It is known, so far, that Spell can only be blocked by Focused Dragon Shield Lv.4.


  • Frost Touch [Passive]
    Even without the Helkite, it is still a lethal foe.


    1. Upon attack, the target is chilled, the target will have its speed reduced by 20% and Defence lowered by 5%. Chilled Effects can stack.
    2. Lowers target's INT by 30 for 1 turn.


  • Semi-Phantom Body [Passive]
    Hellites resembles Phantoms but are visible.


    1. Gives 25% chance to Evade incoming damage.
Tuesday, 1 September 2009

Build Vers.3.0.0.4

Published by Lord of Flames under on 12:00:00 am
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ChangeLog: 
  1. Split Secret War Journals from Website. It's now at http://leroyr.blogspot.com/ 
  2. Links Updated. All Links are now fully supported by our new Blog list which will show when was the last time the website was updated. Despite this, a minority of the links are still not reflected on this website because they're closed due to inactivity. (maybe I should remove them..Hahas..) Heck, maybe I should remove personal blogs from this list...Will consider. Update: Alright! I decided, removing personal blog links...
  3. Links now show snippets of the latest posts.
  4. Monthly Quote Updated.
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Saturday, 1 August 2009

Build Vers.3.0.0.3

Published by Lord of Flames under on 12:00:00 am
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ChangeLog:
  1. Changed Music Player from IMEEM Music Player to ODEO Player.
  2. Improved ODEO Player as of Build Version.3.0.0.2c
    • Made player Auto-Start.
    • Music Will only play once
    • The song played has been changed to "Ghost Blood" - Pandora Hearts OST
  3. Secret War Journals now only show one entry at a time. To view older entires, either click on the bottom older Posts or use the archives. This change is due to longer loading time from overwhelming posts being shown in one page. The previous version showed 50 entries at one go.
  4. Edited "|->>Navigation Help<<-|" Section. Visitors to this website are no longer referred to as "Fans" but "Mortals".
  5. Added Singapore National Day Countdown Timer in "Upcoming Events" Section to raise awareness of Singapore's coming Birthday on August.
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This is a rather short update since most of the bugs from the new layout is fixed. Hence, the monthly updates will end with this. Details about the next update will be notified to you through the "Upcoming Events" Section.
Saturday, 18 July 2009

♠ChanceLot♠

Published by Lord of Flames under on 12:00:00 am
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"The Priest of the Abyss, called ChanceLot by the Mortals, play a major role in securing royalties of the Abyss to the Satans. From Blood rituals to bloodbaths, it is not uncommon for Priests to be nearby..."
- Book of Legends

♠ChanceLot♠
"Gamblers of Luck, they are. They're like clowns and jesters fooling around with you. But only fools will take them lightly so. One misstep, you will wish you were never born..."
- Alex, DragonSlayer
Basic Information:
  • HP: 2'000
  • MP: 1'000'000
  • ATK: 10 [Ranged]
  • DEF: 5'000
  • Speed: 50

Abilities:
  • Cast Unholy Fortune [Spell]
    Blessed by the Satans, the ChanceLot is ready than ever to do Battle...
    1. Cost 100 MP to cast.
    2. +15% Chance for all Spells Abilities that involve chances.
    3. +30 Luck to all nearby allies.
    4. Spell lasts indefinitely until battles concludes or Caster dies.
  • War Spell [Spell]
    Wielders of Magic, Chancelots can also be Battle Mages.
    1. Cost 100 MP to cast.
    2. 50% chance to invoke Corrupted Spit on a target which deals 500 Darkness Damage.
    3. 40% chance to cast Hands from Abyss on a target which deals 500 Darkness Damage and stuns target for one turn.
    4. 20% Chance to shout War Cry, +15% ATK of all allies for next 3 turns.
    5. 10% Chance to cast Time Freeze for 1 turn, all enemies loses their next turn.
    6. No more than one Spell effects may occur in one casting.
  • Enhancement Spells [Spell]
    They gamble with life to suit their needs.
    1. Cost 100 MP to cast.
    2. 50% Chance to have no effect whatsoever.
    3. 30% Chance to become invincible until the next 2 turns.
    4. 10% Chance to recover 1'000 Mana.
    5. 10% Chance to regain 1'000 HP.
    6. More than one Spell effects may occur in one casting.
  • Gambling Addict [Passive]
    Due to its gambling habits, it is not uncommon for it to lose something precious.
    1. 20% Chance to inflict 200 damage to oneself after casting spell.
    2. No effect if Caster is invincible.
  • Fallen Grace [Passive]
    Death of Chancelots are totally intolerable in the eyes of the Satans.
    1. Blows up upon death, deals 2'000 Fire Damage to all units.

♣Higher ChanceLot♣
"That was an Higher ChanceLot?! I did not notice at all."
- Alex, DragonSlayer
Basic Information:
  • HP: 2'000
  • MP: 5'000'000
  • ATK: 100 [Ranged]
  • DEF: 10'000
  • Speed: 100

Abilities:
  • Cast Unholy Fortune [Spell]
    Blessed by the Satans, the ChanceLot is ready than ever to do Battle...
    1. Cost 100 MP to cast.
    2. +15% Chance for all Spells Abilities that involve chances.
    3. +30 Luck to all nearby allies.
    4. Spell lasts indefinitely until battles concludes or Caster dies.
  • War Spell Lv.2 [Spell]
    Wielders of Magic, Chancelots can also be Battle Mages.
    1. Cost 200 MP to cast.
    2. 60% chance to cast Hands from Abyss on a target which deals 500 Darkness Damage and stuns target for one turn.
    3. 30% chance to invoke Corrupted Spit on a target which deals 500 Darkness Damage.
    4. 20% Chance to shout War Cry, +15% ATK of all allies for next 3 turns.
    5. 20% Chance to cast Time Freeze for 1 turn, all enemies loses their next turn.
    6. More than one Spell effects may occur in one casting.
    7. 0% Chance to cast Gates of Abyss, dealing 10'000 Darkness Damage to all non-abyssia units. Survivors are stunned for 5 turns, Armour reduced by 200%.
  • Enhancement Spells Lv.2 [Spell]
    They gamble with life to suit their needs.
    1. Cost 50 MP to cast.
    2. 40% Chance to become invincible until the next 2 turns.
    3. 20% Chance to recover 1'000 Mana.
    4. 20% Chance to regain 1'000 HP.
    5. 20% Chance to have no effect whatsoever.
    6. No more than one Spell effects may occur in one casting.
  • Gambling Addict [Passive]
    Due to its gambling habits, it is not uncommon for it to lose something precious.
    1. 20% Chance to inflict 100 damage to oneself after casting spell.
    2. No effect if Caster is invincible.
  • Fallen Grace [Passive]
    Death of Chancelots are totally intolerable in the eyes of the Satans.
    1. Blows up upon death, deals 5'000 Fire Damage to all units.
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