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Showing posts with label CLANS INFOs. Show all posts
Showing posts with label CLANS INFOs. Show all posts
Sunday, 5 July 2009

Hierarchy of Elemental Realm

Published by Lord of Flames under , on 12:00:00 am
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The Elemental Realm is basically governed by a Council of Three, followed by the ClanMaster's Guild. Together together they maintained Law and Order in Elemental Realm.
The Council of Three
High King
The ruler of the Elemental Realm is also the head of the Council of Three. The High King, or known to Mortal Realm-ers as the Elemental King, is above the law and rules for eternity till death or disposed.
The High King has the power to dissolve the Council as he see fits. The High King has ultimate veto powers.

The Current High King in Elemental Realm is currently not known, as of posting.
High Lords
The remaining two members of the Council of Three would be the High Lords. The High Lords are appointed from the ClanMaster's Guild to represent the ClanMaster's Guild in the general interest of Elemental Realm. The High Lords are traditionally changed every 2 years in Elemental Realm Time Format. However, the High King may also dissolve the Council to demand a change of High Lords appointed in the Council.

It is known that the High King, however, cannot appoint the High Lords. The High Lords are nominated by the Lords in the ClanMaster's Guild. High Lords need not be Lords.

High Lords report directly to the High King and is above Guild's Laws. The High Lords have veto powers in the ClanMaster's Guild.

The current High Lords is rumoured to have originated from the Darkness Clan and the Earth Clan.
ClanMaster's Guild
The ClanMaster's Guild is formed after the Clan Wars dated ER.118 when the Treaty of Magic Unity was signed.
The ClanMaster's Guild consist of Clan Leaders from each individual clans and no clans are excluded.
High Lords of Magic
See above "High Lords" under "Council of Three" Section
Lords of Magic
More commonly called short for Lords in Elemental Realm, these are Clan Leaders who are honoured for their clan's heroic deeds during the Clan Wars or grand contribution to the Realm.
The six Lords are the Clan Leaders of the Main Elements of Magic.
Namely - Fire, Water, Ice, Lightning, Earth, Light, Darkness.

Lords are in-charge of the operations of the ClanMaster's Guild and formulate and execute laws to maintain Law and Order in Elemental Realm. Due to the nature of the Sacred Clans, each would not support the other's bias law policy which do not benefit all, save the policymaker's Clans.

Lords serve the Guild till death.
It is stated that Lords cannot be High Lords.
Clan Leaders
See below "Clan Leader" under "Elemental Clans" Section
Elemental Clans
Further down the Hierarchy comes each individual clans. Each clan have a elected leader and specialise in a element.
Clan Leader
The Clan Leader need not have any special or royal background. Depending on the Clans, some are chosen for their strength, wisdom, and even age. For example, the Fire Clan chooses their leader with the greatest strength; the Earth Clan leaders for one's wisdom.

A Clan leader is expected to be able to lead and manage one's clan and act in the interest of the Clan. Throughout history, self-centred leaders were often disposed without delays with a new Clan Leader chosen within days.

A Clan Leader is also expected to be a member of the ClanMaster's Guild so as to have a say in the State Affairs in Elemental Realm. It is considered a grave offence for a Clan Leader to be not a member of the ClanMaster's Guild and they will be treated as outcasts and sentenced to death.
Clan Members
Every Elemental Realm-ers are a member of a clan. At the age of maturity, they will be given a choice to ask for permission for entry from the clan of their preferred choice. Often, the requests are not refused.
Once granted membership of a clan, a clan member is not allowed to swear fealty to any other clans.
In addition, a clan member is not allowed to learn more than one element-based spells. It is considered a grave offence by the ClanMaster's Guild and no exceptions had ever been made.
Friday, 1 August 2008

+|MultiVersal Council of Peace[MCP]|+

Published by Lord of Flames under on 6:04:00 am
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This has not been known to many people so read this and be aware....
This authors of this website are actually members of the MCP, MultiVersal Council of Peace, (MCP may also stand for mammoth crunchy potatoes for people to remember its name). Therefore, it is our mission to maintain its neutrality on the current affairs of the Universe of Combineset.
What's MCP?
As mentioned, it stands for MultiVersal Council of Peace, as of writing of this post, we're have several departments that handles universal affairs of Combineset.
What are the departments?
They are:
  1. MultiVersal Court of Justice[MCJ, may mean 'my car jumped!']
  2. MultiVersal Department of History[MDH, may mean 'Ministry of Domestic Health']
  3. MultiVersal Keeper's Guild[MKG, may mean "million Kings' Gold"]
What does MCP do?
MCP aims to maintain peace in the Universe of Combineset as long possible, no matter how impossible or how fragile the peace could be.
MCP make use of its department to ensure 'truth' to be issued to all, resolve conflicts and aid affected people by disasters.
How does MCJ help?
MCJ is the world's fairest court of Justice and do not side with anyone at any moment of time. Therefore, it can solve conflicts at a equal level and maintain peace. It is situated at a neutral land and has a total of 5 Judges and 1 Jury in it at all times. The names of the judges and jury are not exposed to protect them.
How does MDH help?
MDH consist of a team of historians and Journalists who devote themselves to report what they see without bias. A website was set up(Which this one) by a group of members called the Hem exa(Us...) to be used as a platform to inform everyone about what is happening everywhere through the vast network of MDH.
How does MKG help?
This is a band of people who travels around the world to provide aid to victims of warfare, conflicts and disasters.
How can I help?
You too can play a part, if you're interested, join US!
To qualify for a membership, you will need to be tribeless first.
If you currently belong to a tribe, you will need to go to your tribe's Embassy in our Neutral Planet, MCP and declare formally that you have left the tribe and you will be tribeless. Then you can apply for a membership in our Council. You will then be inspected to see which department are you suited for.
THE END
We hope we have shed some light of what is going on, and hope that you will continue to support us!
Wednesday, 2 July 2008

Dark Forest Raided

Published by Lord of Flames under , on 7:47:00 pm
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A exchange of fire has occurred in Dark Forest this morning when OZ) and the Chaos Faction clashed with one another. The OZ) faced a humiliating defeat after the Chaos Faction called for reinforcement from the Shadow Realms.

Faced with the prospect of defeat, the commander called for a retreat to the Goddess Castle, where siege continues...

Tree-folks are seen coming towards the castle to provide aid though Death Willows are guarding the forest.

Notice:

Attention to All righteous heroes!

The siege must be broken, though we do no involve in wars, the neutrality that has been observed in Dark Forest has been breached, therefore we must stop them!
Come! On Friday in Earth Time Format, we strike, meet us at the gates of the Dark Forest and we will punch a hole in to save our brothers!
Tuesday, 24 June 2008

Dark Forest Battle:

Published by Lord of Flames under , , , on 10:18:00 am
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Castles are under siege:
the white Castle and the Goddess Castle is severely under attack and require back-up from all. The Creatures of darkness has made their entrance here and are bent on making all holy people to extinction...........
They can't hold out long, this may be a repeat of happened to GunBound City..................
Monday, 14 January 2008

Info: Frost Ops Clan

Published by Lord of Flames under , on 6:50:00 pm
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Your Graphic Card has crashed, please contact your parents for more information

"Frost Ops are a band of people who are adept at ice-lightning magicks and therefore
they are enlisted into the clan."

Founder:UnKnown
Purpose: To recover the lost artefacts from Volma Clan.

At war with Volma clan.

Other Clans:
  • NightWatch
  • NightBane
Saturday, 12 January 2008

INFO: NightBane Clan

Published by Lord of Flames under , , on 4:41:00 pm
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^NIGHTBANE^
"Masters of Darkness and Corruption, tainted creatures came to the fallen God, UnMaker for power. At first, the fallen one wanted to unmake them. But he turned them into heartless magic-wielders with terrifying powers who will turn against Maker's creations. That marked the beginning of NightBane's legacy...."



Founder: UnMaker, the fallen God
Founded during the events of "Starry blood night"
Purpose: Annihilate Maker's Creations
Leader: the Dark Prince
Warlords
: Lord Neutral; Ancient Protoss Legendary King; Devil Summoner; Winter, the Lich King

Note: It is found that the NightBane clan is not very united, they're grouped into factions, each with a warlord in charge. However, the leader have the power to call for arms. Likewise for Unmaker.

Related Topics:

INFO: Sentinel Clan

Published by Lord of Flames under , , on 4:17:00 pm
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¬THE SENTINELS¬

"Contrary to the belief that this clan consist of night elves, it is actually a band of life-forms that do not wish to be involved in Tribe Matters. Instead, they devoted their life to protecting lesser life-forms created by the God, Maker and guide the lesser life-forms. The clan's secondary objective is to stop the spread of the NightBane, its sworn enemy."


Founder: Maker, la God
Founded on the first day of creation
Other known names: NightWatch; la Sentinel; Maker's Guild
Purpose: Stop UnMaker's spread of influence
Members includes all types of life-forms, including devils, zergs and humans

To join:
  1. Find the Sentinel's Guild Hall
  2. Find a way in.
  3. Upon entrance, you will be immediately admitted as a member

Privileges:

  • Will have allies to help during need of distress.
  • More quest with various RARE items as rewards
  • Library filled with Summoning Spellbooks, consist of 13 floors(each quest completion unlock one floor)
  • Increased attack when fighting Dark and/or corrupted creatures.

Related Topics:

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