۾Vampires۾
Published by Lord of Flames under Race Standards on 8:00:00 pm --"Known by many as the Lords of the Night Sky, these blood drinkers once almost dominated the entire of Mortal Realm before the combined might of the gods sealed them away into the Abyss. Once there, the nobles made a pact with the Boundless, thus becoming the creatures of the Abyss. Henceforth, they were known in the Legends as Vampires..."- Alex, DragonSlayer
ΘVampireΘ
"Vampires have a ancient caste system that lived to this day. Generally, there are two main caste: The Nobles and the Mixed Blood. The Vampires are often referred to the Mixed Blood, not the nobles. Calling a Noble a Vampire was considered a insult."- Book of Legends
"In the year that followed the exile of the Vampires, the Vampires had begun to appear in the battlefield, serving the Abyssia Empire which aims nothing but destruction. These vampires are like assassins, taking out targets far ahead to cause panic among the enemy while the main force pushes through. They're known for their inhumane speed and stealth. "Basic Information:- Alex, DragonSlayer
- HP: 1000
- MP: 500
- ATK: 1000 [MELEE]
- DEF: 150
- Speed: 50
- Cast Bloodlust [Passive]
Vampires are blood drinkers, thus it is natural for them to thirst for blood.- After each successive attack, there is a 20% chance for the Vampire to gain 20 speed and 200 ATK for the next turn.
- After each successive attack, there is a 20% chance for the Vampire to gain 20 speed and 200 ATK for the next turn.
- Lifesteal [Passive]
- The Vampire gains health from 10% of the damage it dealt.
- The Vampire gains health from 10% of the damage it dealt.
- Mist Form [Spell]
It is unknown how vampires are able to seemingly turn into thin air and re-materialise but that's what makes Vampires truly close to immortality.- Cost 100 MP to cast.
- Turns into a mist and gain 9000 speed for that turn, allowing the Vampire to travel a great distance within that same turn.
- The vampire is invulnerable during this period.
- This spell can be cast during the defence phase.
- Cost 100 MP to cast.
- Cast BloodFang [Spell]
Do not get hit by the fangs of a vampire. It is lethal. - Cost 100 MP to cast.
- 15% Chance to successfully cast BloodFang after each successive attack to inject poison that deals 5000 poison impact damage and deals 1000 poison damage subsequently each turn for a duration of 10 turns.
ΞVampire KnightΞ
"The Nobles, on the hand, having made a pact with the Boundless, was granted grand post and powers in return."- Book of Legends
"Vampire Knights are the Nobles in the vampire Society. They are well-versed in magic and swordsmanship. Thankfully, they are rarely seen in the battlefields, choosing to enjoy their grand life instead. If seeing vampires in the battlefield is bad, spotting a single vampire knight foretells doom for their enemy."Basic Information:- Alex, DragonSlayer
- HP: 2000
- MP: 1000
- ATK: 1500 [MELEE]
- DEF: 2000
- Speed: 50
Abilities:
- Cast Bloodlust [Passive]
Vampires are blood drinkers, thus it is natural for them to thirst for blood.- After each successive attack, there is a 10% chance for the Vampire Knight to gain 20 speed and 200 ATK for the next turn.
- After each successive attack, there is a 10% chance for the Vampire Knight to gain 20 speed and 200 ATK for the next turn.
- Lifesteal [Passive]
- The Vampire Knight gains health from 20% of the damage it dealt.
- Cast Enchant Armour [Spell]
Makes the armour close to indestructible by enchanting it with Abyssia Magick.- Cost 200 MP to cast.
- Increases defence of the Vampire Knight to 4000 for 5 turns.
- Cast Blood Pact [Passive]
The Nobles are the one who made a pact with the Boundless, this pact grants them strange powers that makes them close to being an immortal.- For every health point lost, the Vampire Knight gains 1 MP.
- For every health point lost, the Vampire Knight gains 1 MP.
- Cast Blood Ritual [Spell]
The pact with the Boundless included the teachings of forbidden blood magic.
- The Vampire Knight burns 100HP of their own to recover all its lost health points to attain full health points.
- The turn ends with this spell.
- The Vampire Knight burns 100HP of their own to recover all its lost health points to attain full health points.