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Saturday, 12 January 2008

INFO: Sentinel Clan

Published by Lord of Flames under , , on 4:17:00 pm
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¬THE SENTINELS¬

"Contrary to the belief that this clan consist of night elves, it is actually a band of life-forms that do not wish to be involved in Tribe Matters. Instead, they devoted their life to protecting lesser life-forms created by the God, Maker and guide the lesser life-forms. The clan's secondary objective is to stop the spread of the NightBane, its sworn enemy."


Founder: Maker, la God
Founded on the first day of creation
Other known names: NightWatch; la Sentinel; Maker's Guild
Purpose: Stop UnMaker's spread of influence
Members includes all types of life-forms, including devils, zergs and humans

To join:
  1. Find the Sentinel's Guild Hall
  2. Find a way in.
  3. Upon entrance, you will be immediately admitted as a member

Privileges:

  • Will have allies to help during need of distress.
  • More quest with various RARE items as rewards
  • Library filled with Summoning Spellbooks, consist of 13 floors(each quest completion unlock one floor)
  • Increased attack when fighting Dark and/or corrupted creatures.

Related Topics:

Thursday, 10 January 2008

New Monster Patch

Published by Lord of Flames under , , on 3:15:00 pm
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Here are the details of the new monsters, some which some of you may have seen occasionally by chance:


Elemental Spirit



"A spirit that has been magically put to life by the long forgotten God, Maker. It is royal servant of the Sentient Clan. It guards the secrets of the Sentient and bars any souls from going in."

Level: L3
Health Points: 9000/9000
Defence: 2300
Attack: 5400
Luck: 9999
Specialty: 45% Elemental Resistance to all elements
Moves: Fireball Lv3; Lightning Zap Lv3; Magic Bullet Lv4; Night shade Lv3; Earthly Touch Lv2; FrostShield

Item Drops:





  1. Magic Seed

  2. Seed of Life

  3. Fuel-Rod Cannon

  4. Amulet of Illuminate

  5. Crusader Strike[RARE](Magic Book)

  6. Key to Entrance of Sentinel's Guild

  7. Portal to Sentinel's Guild

  8. Map of Alo' la Glen

  9. Scroll of Maker's Pact






Fire Treant



"Guardians of the Burning Forest, they were actually spawned the day the forest started burning but it was just recently discovered by explorers who dared venture in. Masters of Fire Magic, it lived by the Candlelight and will only cease burning the day it is vanquished. Few survive the onslaught of a Burning Forest's Treant though"





Level: L1
Health Point: 3000/3000
Defence: 6400
Attack: 2500
Magic: 4000
Specialty: Hyper Jump
Moves: Umbrella Block; Candle Shot; Gigantic Fireball Lv3; Resurrect Lv2; Taunt Lv1; Scratch/Slash; Burning Oil

Item Drops:





  1. TNT

  2. Burning Branch of Salvation[VERY RARE]

  3. Genosis Lurge(Spellbook)

  4. Key to FireLord's Realm[3% Chance to drop]


Magnet-Man



"For centuries, the hybird of human boy and a devil(aka Magic-Man) had pretty much dominated the extraordinary skill called Magic Dodge. However, recently, the Protoss have created a nemesis of Magic-Man, named Magnet-Man, test subject #002"



Level: ???
Health Points: 10,000/10,000
Defence: 880
Attack: 950
INT: 9,999,999+++
Specailty: £££Magic Dodge£££
Moves: ShadowBall with Boomer Module[NIAI TECH] Lvl4; EnergyBall with ShieldDestroyer Module[NIAI TECH] Lvl4; Holy Touch Lvl2; Magnetic Slash Lv3; Magnetic Zap Lv2; Implode Lv4; Stare
Item Drops: UnKnown


C~S Dragon
"Assassins of the NightBane Clan, they slay enemies without mercy, without hesitations. Meeting them is like brushing with death."
Level: B3
Health Point: 13'000/90,000
Defence: 995
Attack: 1375
Speed: 9999
Specialty: Shaodw Strike (able to attack without being detected)
Moves: Sky Attack; Cloak; Tail Whip; Thorn Wave; Bite; Flaming Headbutt; Laser Beam; tri-Beam; Solar Beam; Shadow Ball; Energy Ball; Ice Breath

Item Drops:
  • Experience Orb(+10% EXP)





Related Topics:



Monday, 7 January 2008

Devil Island Fallen

Published by Lord of Flames under , , on 6:49:00 pm
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THE END OF DEVILS ARE NEAR, CALL FOR ARMS!!!!



Finally, the two-month siege in the Devil Island by the DreadLords.

So what exactly happened? The republic Council had a meeting prior to the ending of the siege which most observers suspect the meeting involved the plans to invade Devil Island. Much were in question til classified information leaked form the headquarters of the Republic when it was invaded by the Resistance.


The following attached are the plans:
  1. OZ) and the Dariks will land their troops nearby Southern Devil Island to wait for the signal to attack.
  2. Meanwhile, APR will join the Dreadlords to attack the main Island(North). With APR as Gunners and Dreadlords as Melee attackers, they concluded the planned attack would be a success.
  3. Undead has appointed as Reserve Troops in the case of unexpected Counter-attack.
  4. At Dawn, the Signal will be given and the invasion will go as planned.

However, no one knows why the Protoss were not involved.

Saturday, 27 October 2007

Modifed Appearance

Published by Lord of Flames under on 4:20:00 pm
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The new Built Version of this Website is out!!!!

To save uploading time, we have deleted un-used content from our website and has since then will not appear unless there is a need.

In Addition, Errors should have been fixed but if there is still bugs please inform us with our emails at the left column.

For those who wish to see the Combineset Latest Toto results, it will up soon and will inform all Toto buyers just in case we accidentally deleted the newsletter.

In the Near future, the URL will be changed to a fixed area so that won't be any changes in the far future to avoid confusion.


Your Most Heart-Warming
The Company
Sunday, 21 October 2007

The Rise of Mancers

Published by Lord of Flames under , on 5:00:00 pm
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For many years, the Mancers were weak, however a new leader was determined make them stronger, he rallied the forever-at-war mancers together to build a Guild, the Mancer's Guild, this led to the rise of the Mancers, the leader was thus known as Mancer X... -The Mancer Codex



The move made by Mancer X led to several new classes to be added into the Mancer's, e.g.Rainbow Mancer, LoreMancer, etc. This attracted our attention and now, this class job is finally available to all human players!

The Mancer's Guild was originally built on the holy ground of Three Towns, however, when a war broke in Three Towns two years ago [Real-Time], they were forced to flee to the Void, aka Shadow Realms. Til now, it resides there, only those who found them can have the chance to join them or do battle with them.

However, some mancers still wander around the now Ruins of Dark Forest, aka Forsaken Woods, curious players can look out for them there too.

Additonal Snippet: Now AI Mancers are much more intelligent, this is partly because they're humans.

To qualify for the Mancer's Guild, you must:
  • be at least Lvl M23,
  • Master of your Element (not neccessary 1st class Element),
  • Help the Mancer Master do an errand.

Specialties of being Mancer

  1. Learn one tailor-made of your primary element ability that can be activated during all phases of battle, namely, attacking phase, counterattacking phase, creature attack phase, creature counterattack phase, summoning phase, preparation phase.
  2. Mancer can only use their tailor-made of your primary element ability once per phase, subject to mana cost.
  3. Upgradable class job up to 5 times.

Upgrading to 2nd Job and above

  1. To advance to a higher level of this class job, you must complete a task that your District Mancer Master gifts you.
  2. Upon completeing, you advance to in class and additional quest awards.
  3. Quests are bt random according to the class job you're currently in.

Advancing to Mancer Master

  1. You must be a 3rd Job (1st primary element)Mancer and (2nd Primary Element)Mancer to become the 4th Job Mancer Master.
  2. Upon becoming Mancer Master, you will have the ability of a combination, (depending on your primary element), spell.

Players who have found the Guild

rNoner


Players who are members of the Guild

rNoner

qThis page will be refreshed whenever there is change.q

+ Abilities of Mancers &%&

1st Class Element Mancers

2nd Class Element Mancers

3rd Class Element Mancers

FireMancer -- Fiery Swipes(Attack spell)

Under Construction-When done, you will be informed through Hem eXa.

Saturday, 6 October 2007

Is leroy Your Friend? Please Respond!!

Published by Lord of Flames under on 11:31:00 am
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myYearbook friend request
leroy has added you as a friend
Is leroy your friend?
myYearbook friend request yesmyYearbook friend request no
Please respond or leroy will think you said no :(
Click Here to block all emails from myYearbook, 280 Union Square Dr., New Hope, PA 18938



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