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Tuesday, 23 June 2009

♟The "Divided" Plan♟

Published by Lord of Flames under , on 6:30:00 am
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After much persuasion and pressure from several divisions and communities, the Republic Council has finally given us the nod to release the details of the secret message that was sent over to them allegedly from the Grandmaster of OZ).

Our guess were right, the previous text that we published earlier were just an fragment of the message. The Republic had apparently divided messages into parts so as to prevent thieves, such as those who got hold of the first part, from understanding the full message intended for the recipients.

The Republic have, of course, generously supplied us the entire message so as to give a full and detailed report on it. The full message is rather written in a haste and therefore, it is not very logical of us to show them here. As we can see from the first part already, the author used a lot of acronyms. As such, after interpreting the message, we believe that:
  1. The Abyssia Army had reached Elemental Realm
  2. Apparently, not everyone there supported the presence of the Abyssia Army
  3. Plan to stir some commotion to create a divided state with two camps:
    1. Those who supported the rule of the Abyss
    2. Those who oppose the rule of the Abyss
  4. The ulterior motive is to sought for allies in there and ultimately buy time for us to build up defences.
There, we have summarised one-lengthy-page message into a few points!

Hopefully, which is the Republic's and our's objective, this has helped in understanding what lies ahead for us.

People, the threat of war is real, do not be complacent.
Monday, 22 June 2009

Build Vers.3.0.0.1

Published by Lord of Flames under on 12:00:00 am
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*
ChangeLog:
  • Re-added "Contributors" Section which was accidentally lost when moving over to the new layout and went unnoticed until recently.
  • Edited "Entries" section to include 'The date the entry was posted' to inform readers when it was posted, including time. This was previously removed from the change of template which led to some confusion among readers.
  • Changed layout for "Upcoming Events" Section. This change is to suit the new theme of the website layout.
  • Added a text string of "--" after the Entry title and Date to signal the start of the entry's content body. This is to avoid confusion since the colour of both texts are similar.
  • Added new Label for entries -&gt; "Abyssia War"
  • Added icons next to links to:
    * Home
    * Expiry Board
    * Posts RSS
    * Comments RSS
  • Added support for Yuki's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for Combineset's officially affiliated Websites (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for "NCHS 4D'2009 Blog" (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for Emelia's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for Johnston's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section
  • All links in "---Link Highway Web---" Section should have Favicon support now and it will be shown next to the links unless the connection was terminated before it was rendered.
  • All Prior bugs for "|-&gt;&gt;Navigation Menu&lt;&lt;-|"section should be fixed. There should not be anymore broken links.
*
--
How to add support for your blog/website for "---Link Highway Web---" Section?
It's very simple!

Steps:
  1. Go to your blogger Dashboard(if using blogger)
  2. Go Layout(if using Layouts for your blog)
  3. Go Edit HTML(for those using layouts for blog)/Go edit your index.html(for website)/Go edit Template(for blogs using classic template)
  4. Add this code in between <head></head>: <link href='yourURL/atom.xml' rel='alternate' title='Name of Feeds' type='application/atom+xml'/>
  5. Tag me on the "Chatroom" to inform me that your website/blog is ready to support our new functions!
--
Additional Content: Suitable Colour(and its shades) to be used in this template:
  1. White
  2. Cyan
  3. Yellow
  4. Red
  5. Light Green
  6. Bright Orange
  7. Faint Pink
Friday, 19 June 2009

☏The Message☏

Published by Lord of Flames under , on 9:59:00 am
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War efforts are under way for a few weeks now and many are starting to doubt the feasibility of war.

Then at this dark times, came a message from the Elemental Realm:

This is Grandmaster from OZ). Abyssia Army reached E.Gates, will try to buy time
The message is not very detailed and had caused some sort of commotion on its reliability. Nevertheless, this message was leaked out by the Voluntary Intelligence Branch which stole the message from its intended recipient.
Which means that we have actually no permission to publish this publicly but we were getting bored from the silent press, which were revealing nothing.
However, case in mind, there's another possibility, this could just be the first part of the message. Like I say, this is all guesswork but one thing's for sure, or so we hope, war is upon us.

The signs are clear, even without the latest retrieval of the secret message, tribes are gathering arms, sparking some sort of arms race. Whether it was out of fear of the Abyssia Army or the fear of being outgunned by other tribes, war will ignite sooner or later. The crisis now is about whether a war occur between the tribes or a united voice against the looming Abyssia Army.
Sunday, 7 June 2009

Build Vers.3.0.0.0

Published by Lord of Flames under on 3:16:00 pm
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--
*
ChangeLog:
  • Change of Template Layout.
  • Removed several redundant sections.
  • Improved "|->>Navigation Menu<<-|", it will no longer be on the same layer as the entries and the background, causing it to overlap. It is now placed on a higher level layer than the rest. The "Hide Menu" Function is still available to prevent text blockage for smaller screens.
  • Improved "---Link Highway Web---", it now support Favicon icon preview for selected sites. It also states when the site was last updated for selected sites.
  • Merged Sections
  • "Best Viewed in" Image removed as it is no longer needed.
  • Navbar hidden from sight, it is now placed 30px above the searchbox. (Sad to say...)
  • Removed several code snippets(that is not needed for the website to function)
  • And much much more!!!

*
--
In-line with Combineset's 10th Birthday, we're changing our website's layout design(yes, like finally..)
Like Combineset, this website has changed much since its creation with this latest change, we're moving from the notebook theme to LightHouse Theme to SunRay Theme.
Together with the Combineset Expiry Board, the websites get a major makeover with better functions and hopefully faster loading times!

Of course, I will have to thank those who beta-test the layout beforehand, they helped in making this change a success! ^^

Lastly, I, on the behalf of Combineset.co, thank you all for the support for the past 10 years!!!
Wednesday, 20 May 2009

۾Vampires۾

Published by Lord of Flames under on 8:00:00 pm
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"Known by many as the Lords of the Night Sky, these blood drinkers once almost dominated the entire of Mortal Realm before the combined might of the gods sealed them away into the Abyss. Once there, the nobles made a pact with the Boundless, thus becoming the creatures of the Abyss. Henceforth, they were known in the Legends as Vampires..."
- Alex, DragonSlayer

ΘVampireΘ
"Vampires have a ancient caste system that lived to this day. Generally, there are two main caste: The Nobles and the Mixed Blood. The Vampires are often referred to the Mixed Blood, not the nobles. Calling a Noble a Vampire was considered a insult."
- Book of Legends
"In the year that followed the exile of the Vampires, the Vampires had begun to appear in the battlefield, serving the Abyssia Empire which aims nothing but destruction. These vampires are like assassins, taking out targets far ahead to cause panic among the enemy while the main force pushes through. They're known for their inhumane speed and stealth. "
- Alex, DragonSlayer
Basic Information:
  • HP: 1000
  • MP: 500
  • ATK: 1000 [MELEE]
  • DEF: 150
  • Speed: 50
Abilities:
  • Cast Bloodlust [Passive]
    Vampires are blood drinkers, thus it is natural for them to thirst for blood.
    1. After each successive attack, there is a 20% chance for the Vampire to gain 20 speed and 200 ATK for the next turn.
  • Lifesteal [Passive]
    1. The Vampire gains health from 10% of the damage it dealt.
  • Mist Form [Spell]
    It is unknown how vampires are able to seemingly turn into thin air and re-materialise but that's what makes Vampires truly close to immortality.
    1. Cost 100 MP to cast.
    2. Turns into a mist and gain 9000 speed for that turn, allowing the Vampire to travel a great distance within that same turn.
    3. The vampire is invulnerable during this period.
    4. This spell can be cast during the defence phase.
  • Cast BloodFang [Spell]
    Do not get hit by the fangs of a vampire. It is lethal.
    1. Cost 100 MP to cast.
    2. 15% Chance to successfully cast BloodFang after each successive attack to inject poison that deals 5000 poison impact damage and deals 1000 poison damage subsequently each turn for a duration of 10 turns.

ΞVampire KnightΞ
"The Nobles, on the hand, having made a pact with the Boundless, was granted grand post and powers in return."
- Book of Legends
"Vampire Knights are the Nobles in the vampire Society. They are well-versed in magic and swordsmanship. Thankfully, they are rarely seen in the battlefields, choosing to enjoy their grand life instead. If seeing vampires in the battlefield is bad, spotting a single vampire knight foretells doom for their enemy."
- Alex, DragonSlayer
Basic Information:
  • HP: 2000
  • MP: 1000
  • ATK: 1500 [MELEE]
  • DEF: 2000
  • Speed: 50

Abilities:
  • Cast Bloodlust [Passive]
    Vampires are blood drinkers, thus it is natural for them to thirst for blood.
    1. After each successive attack, there is a 10% chance for the Vampire Knight to gain 20 speed and 200 ATK for the next turn.
  • Lifesteal [Passive]
    1. The Vampire Knight gains health from 20% of the damage it dealt.
  • Cast Enchant Armour [Spell]
    Makes the armour close to indestructible by enchanting it with Abyssia Magick.
    1. Cost 200 MP to cast.
    2. Increases defence of the Vampire Knight to 4000 for 5 turns.
  • Cast Blood Pact [Passive]
    The Nobles are the one who made a pact with the Boundless, this pact grants them strange powers that makes them close to being an immortal.
    1. For every health point lost, the Vampire Knight gains 1 MP.
  • Cast Blood Ritual [Spell]
    The pact with the Boundless included the teachings of forbidden blood magic.
    1. The Vampire Knight burns 100HP of their own to recover all its lost health points to attain full health points.
    2. The turn ends with this spell.
Sunday, 17 May 2009

♟Abyssia Zombies♟

Published by Lord of Flames under on 12:00:00 am
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"Zombies in the Abyss Army are counterparts to our infantry in our armies. The Abyss Army uses them mostly for tanking purposes and as meat shields to shield the damage to bait time for the heavy assault troops to deal the real damage to their enemies."
- Alex, DragonSlayer

ϿChained ZombieϾ
"Though generally similar in appearance compared to its Mortal Realm cousins, they are anything but the zombies that we fought in everyday life. Being different in appearance only by the sight of chains and seemingly unstoppable, one could take an eternity just to take down one. Hence, often enough, it is easy to know who is more experienced with the dealings of these beings when they leave the zombies to the last to slay in a fierce battle."
- Alex, DragonSlayer
Basic Information:
  • HP: 1000
  • MP: 100
  • ATK: 900 [MELEE]
  • DEF: 75
  • Speed: 10

Abilities:
  • Cast Firebomb [Spell]
    The caster creates a firebomb and throws it towards a target area dealing fire damage to the affected units.
    1. Cost 100 MP to cast.
    2. Deals 500 fire damage for direct hit and 500 fire damage to surrounding units.
    3. Spell can damage friendly units as well.
  • Chains of Abyss [Passive]
    Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.
    1. 20% chance of draining 400 or less mana and gain 25% of the drained mana after each successive attacks.
  • Decay Aura [Passive]
    The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.
    1. Area of Effect: 5m
    2. -100 HP per (second or turn)
    3. Creatures of the Abyss are immune.
    4. Cannot stack with other Decay Aura
  • High Health Regeneration [Passive]
    Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to recover 100 HP after each turn(or second)
  • Resurrection [Passive]
    Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.
    1. 50% Chance of reviving after death.

ΐ Tormented Zombie ΐ
"Visibly different from other zombies with runes engraved into its torso and shoulders, they're believed to be once educated people before being turned into a creature of the Abyss. Tormented Zombies are of higher intelligence than Chained Zombies and are capable of casting more higher level spells."
- Alex, DragonSlayer
Basic Information:
  • HP: 800
  • MP: 1000
  • ATK: 100 [Ranged]
  • DEF: 50
  • Speed: 10

Abilities:
  • Cast Dearmourification [Spell]
    As the Tormented Zombie are often disadvantaged by their low defence rating, they invented ways to make the fight to a fairer.
    1. Cost 200 MP to cast.
    2. Lowers armour of affected units to the same defence rating as the Tormented Zombie for 5 turns.
    3. Area of Effect: 1m.
  • Cast Rejection [Spell]
    Calling upon the powers of the Abyss, the Tormented Zombie is able to summon up a concentrated area of dark wind that expands outwards from the targeted spot, causing devastating damage.
    1. Cost 100 MP to cast.
    2. One turn delay to prepare spell.
    3. Deals 1000 darkness damage to all affected units.
    4. Area of Effect: 5m.
    5. Pushes affected units 5m from the epicentre.
  • Chains of Abyss [Passive]
    Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.
    1. 20% chance of draining 400 or less mana and gain 100% of the drained mana after each successive attacks.
  • Decay Aura [Passive]
    The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.
    1. Area of Effect: 5m
    2. -100 HP per (second or turn)
    3. Creatures of the Abyss are immune.
    4. Cannot stack with other Decay Aura
  • High Health Regeneration [Passive]
    Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to recover 100 HP after each turn(or second)
  • Resurrection [Passive]
    Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.
    1. 60% Chance of reviving after death.
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