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Thursday, 19 March 2009

Spells: The Electron Family

Published by Lord of Flames under on 6:47:00 pm
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Introducing the Electron Spell Family, which consist of spells that involve the flow of electrons!
Static Discharge
Charging nearby electrons, you pulverize your enemies with your energetic electrons.
Level 1:
  • Mana Cost: 100 Mana
  • Area of Effect: 1m radius
  • Description:
    The released electrons numb your enemies' nerves, preventing them to use the usual amount of attack power as before.
  • Effects:
    1. Lowers affected enemies' attack power by 5% [Stackable]
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)
Level 2:
  • Mana Cost: 200 Mana
  • Area of Effect: 5m radius
  • Description:
    The increased released electrons further damage the enemies' nerves, slowing their ability to respond to threats and attacks as fast as before.
  • Effects:
    1. Lowers affected enemies' attack power by 10% [Stackable]
    2. Lowers affected enemies' speed by 10% [Stackable]
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)
Level 3:
  • Mana Cost: 500 Mana
  • Area of Effect: Affects all enemies in battlefield
  • Description:
    The mastery of the arts of Electron flows enables the caster to fry the enemies' defences, making them more vulnerable to further attacks.
  • Effects:
    1. Lowers affected enemies' attack power by 20% [Stackable]
    2. Lowers affected enemies' defence rating by 20% [Stackable]
    3. Lowers affected enemies' speed by 20% [Stackable]
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)
Level 4:
  • Health Cost: 100 HP
  • Mana Cost: 1000 Mana
  • Area of Effect: Affects all enemies in battlefield
  • Description:
    Increasing the energies of the charged electrons to a dangerous level, the unleashed static discharge not only damages the enemies but also have a slight chance of making them lose a turn next round. However, the caster takes a penalty of 100 HP after casting due to the intense concentration of electrons gathered.
  • Effects:
    1. Damages affected enemies by 100 Electric damage.
    2. Lowers affected enemies' attack power by 25% [Stackable]
    3. Lowers affected enemies' defence rating by 25% [Stackable]
    4. Lowers affected enemies' speed by 25% [Stackable]
    5. 5% Chance to stun affected enemies.
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)

Electron Punch
Charging nearby molecules as you prepare for the attack, you deal massive electrifying damage to your intended target.
Level 1:
  • Mana Cost: 200 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.
  • Effects:
    1. Deals 300 Electric Damage to target.
    2. Lowers target's speed by 5% [Stackable] [Temporary Effect]
    3. Knocks target back 1m.
  • Spell Mastery:
    1. Double Punch
      If caster's speed is above 1000, for an additional 200 Mana, the caster can cast an additional Electron Punch in the same turn.
Level 2:
  • Mana Cost: 500 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.
  • Effects:
    1. Deals 500 Electric Damage to target.
    2. Lowers target's speed by 5% [Stackable] [Temporary Effect]
    3. Knocks target back 2m.
  • Spell Mastery:
    1. Double Punch
      If caster's speed is above 1000, for an additional 500 Mana, the caster can cast an additional Electron Punch in the same turn.
    2. Selective Strike
      If caster's INT is above 100, the caster will aim for the target's brain, giving a 5% Chance to make the target loses one turn for the next round.
Level 3:
  • Mana Cost: 1000 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.
  • Effects:
    1. Deals 1000 Electric Damage to target.
    2. Lowers target's speed by 5% [Stackable] [Temporary Effect]
    3. Knocks target back 5m.
  • Spell Mastery:
    1. Double Punch
      If caster's speed is above 1000, for an additional 1000 Mana, the caster can cast an additional Electron Punch in the same turn.
    2. Triple Punch
      In addition to the Double Punch, if caster's speed is above 3000, for an additional 1000 Mana, the caster can cast an additional Electron Punch in the same turn.
    3. Selective Strike
      If caster's INT is above 100, the caster will aim for the target's brain, giving a 5% Chance to make the target loses one turn for the next round.
      If caster's INT is above 200, + 5% Additional Chance to make the target loses one turn for the next round.
Level 4:
  • Mana Cost: 2000 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing unbearable pain. The powerful discharge of the electrons also damages nearby targets, friend or foe.
  • Effects:
    1. Deals 1000 Electric Damage to target.
    2. Deals 500 Electric Damage to nearby units.
    3. Lowers affected units' speed by 5% [Stackable] [Temporary Effect]
    4. Knocks target back 50m. Knocks other nearby units by 2m.
  • Spell Mastery:
    1. Double Spell
      If caster's Magic Level is above 10000, the caster can cast two Electron Punch at the same time, each having Double Punch, Triple Punch, and Selective Strike, if the criteria are met.
      Effects apply per spell (per punch as well, of course)
    2. Double Punch
      If caster's speed is above 1000, for an additional 2000 Mana, the caster can cast an additional Electron Punch in the same turn.
    3. Triple Punch
      In addition to the Double Punch, if caster's speed is above 3000, for an additional 2000 Mana, the caster can cast an additional Electron Punch in the same turn.
    4. Selective Strike
      If caster's INT is above 100, the caster will aim for the target's brain, giving a 5% Chance to make the target loses one turn for the next round.
      If caster's INT is above 200, + 5% Additional Chance to make the target loses one turn for the next round.
      If caster's INT is above 300, + 5% Additional Chance to make the target loses one turn for the next round.

Rain electrons!
With the blink of an eye, the caster cast a rain of electrons in the area that creates flash lightnings that hurts every other units present in the battlefield except the caster.
This spell require the caster's speed to be 'Over-limit'.

Level 1:
  • Mana Cost: 5'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating.
  • Effects:
    1. Deals 100 Electric Damage per lightning. [Max of 20 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
Level 2:
  • Mana Cost: 10'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating.
  • Effects:
    1. Deals 100 Electric Damage per lightning. [Max of 50 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
Level 3:
  • Mana Cost: 20'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating.
  • Effects:
    1. Deals 100 Electric Damage per lightning. [Max of 100 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
    3. 0.25% Chance of making affected units losing one turn next round, per lightning, independent of other units getting stunned.
Level 4:
  • Mana Cost: 50'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    Mastery of the spell enables the caster to harness the secret power of the electrons, increasing the electric force emitted by each electron.
  • Effects:
    1. Deals 200 Electric Damage per lightning. [Max of 100 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
    3. 0.50% Chance of making affected units losing one turn next round, per lightning, independent of other units getting stunned.

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