Spells: Neo Basics
Published by Lord of Flames under Game News. updates and new stuffs , Guides on 6:58:00 pm --
The dawn of a new evil, and many deaths of those fighting against it, had led many thinking whether the younger generations are well-prepared for the forthcoming battles they might face.
As a result, after a conclusive secret meeting among personnel living on Tutorial Island, they have decided to include a new module of learning. Even after graduating from that island.
Energy Boost
Effects:
Notes:
Energy Strife
Effects:
Notes:
Weakness Sense
Effects:
Notes:
As a result, after a conclusive secret meeting among personnel living on Tutorial Island, they have decided to include a new module of learning. Even after graduating from that island.
♮Neo Basics♮
as of 10th April 2009[ETF]
as of 10th April 2009[ETF]
Energy Boost
Unlocking one's energy limits for a brief period of time, the caster can perform extraordinary manoeuvre to suit his or her needs.More info:
- Learnt when player reaches LvL 100.
- Mana Cost: 10*(speed of caster)
Effects:
- Damage: 0~0
- Speed Boost
- Caster gains 150% of his or her speed for the next action made.
- +5% chance to evade for next incoming attack. [Cannot stack]
(last 5 turns or until caster is attacked, whichever first)
- Maximum Distance allowed for manoeuvre: (speed of caster)KM.
Notes:
- Skill cannot be used for attacking purposes
- Skill can be cast during defending phase in battle.
- Skill can be used to perform stunts(i.e. high jump, running on wall, etc)
- Skill can not be used for sliding or drifting of body.
- Caster can dictate when to stop the skill.
Energy Strife
Unlocking one's energy limits for a brief period of time, the caster can slide or drift to evade line attacks or to quickly move through a narrow gap without delay.More info:
- Learnt when player reaches LvL 100.
- Mana Cost: 5*(speed of caster)
Effects:
- Damage: 0~25
- Speed Boost
- Caster gains 125% of his or her speed for the next action made.
- Lesser Skull Bash
- In the event that during the skill is in effect and the caster collides with any object(be it living or non-living), the caster have a chance to initiate Lesser Skull Bash
for 0 Mana. However, every object hit would reduce caster's temporary speed by 50, if caster's speed return back to base speed, the skill will cease effect. - Chance to initiate: (caster's INT)%, cannot exceed 100%.
- Damage: Base Damage of Skill + 325
- Chance to stun: 5.00%, independent of other factors.
- In the event that during the skill is in effect and the caster collides with any object(be it living or non-living), the caster have a chance to initiate Lesser Skull Bash
Notes:
- Skill can be cast during defending phase in battle.
- Skill cannot be used to perform stunts(i.e. high jump, running on wall, etc)
- Caster can dictate when to stop the skill.
Weakness Sense
With a glance of the caster's magically imbued scrying glass which reveals in detail, the elemental weakness of the target.More info:
- Learnt when player reaches LvL N1.
- Mana Cost: 500 per target, maximum of 5 targets per turn per cast.
Effects:
- Damage: 0~1
- Caster gains knowledge of the target's elemental weakness.
Notes:
- Spell does not work on divine creatures nor its counterparts(i.e. Class "L" creatures)
- Spell have 50% to fail if caster's INT is lower than target's INT.
- Spell does not work on creatures protected by mind barriers.
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