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Upcoming Events

No Upcoming events Planned. Check this place often for future updates.

Friday, 15 May 2009

Build Vers.2.7.7.6

Published by Lord of Flames under on 8:25:00 pm
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ChangeLog:
  1. Edited "|->>Navigation Menu<<-|"to include IM Chat Module.
  2. Updated the Music player due to recent policy changes in the host.
    1. Fixed Errors that will pop up when the music player attempts to start the music.
    2. Internet Explorers currently do not support our integrated music player. However, we have provided a link for you guys to play it when you visit our website using Internet Explorer though there will be a big spacing of nothingness as that's where the music players should have appeared. Please do not ask why other websites are able to support Internet Explorers while we can't. The reason being is that you will notice that we are playing all the songs in full length, not 30 second preview; so there are limits to this privilege, so please bear with it. A better alternative is to use a compatible browser such as Mozilla Firefox.
    3. Updated Playlists.
    4. The Colour of the Music Players have been changed from white/blue theme to black/grey/white theme as the newer version only have this theme right now.
  3. Updated "---Link Highway Web---" section
  4. Improved some code structure.
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So the main update is focused on the music player. Hope you guys will enjoy the new version that is available for you to listen to! ;)
Saturday, 9 May 2009

☁The Grim Truth☁

Published by Lord of Flames under , on 6:00:00 am
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Some say no news is good news.

However, news have finally arrived, after awaiting restlessly for several weeks. And the only one came back...

The authorities took their own sweet time before allowing us to publish this publicly. I personally believe that they were afraid that there would be a revolt or something. But anyway, without further ado, this is the report:

I have instructions from Lord Armageddon that Elemental Realm have fallen to the Abyss. The reasons were rather unclear but I believe that either the Elemental Realm had surrendered or the leaders of Elemental Realm had defected to the Abyss.

I am ordered to inform all of Mortal Realm that the party that have went to defend the Elemental Realm are now heading back home. No casualties were reported.

In a more personal tone, we had hardly fought anything apart from the ambushes that we encounter during the journey to the Elemental Realm through the portals.
The creatures we fought were unlike anything we ever encountered. Our spells and weapons were ineffective in even hurting it. It was only with the help of Lord Armageddon and Grandmaster of OZ) that we managed to slay two of them.

Upon reaching the Elemental Realm, the guards outright refused our help. The Grandmaster of OZ) went in to negotiate, being the rare few who had contacts with Elemental Realm.
As times passed and he did not return, Lord Armageddon entered and looked for him.
Several days later, Lord Armageddon came back and gave me the above mentioned instructions. The grandmaster of OZ) was not with him.

There were rumours that the Grandmaster is working for the Elemental Realm but until evidence strongly suggests so, I will not make such a laughable claim.

On the final note, Lord Armageddon have strongly recommended that the forces of Mortal Realm to prepare its defence against Abyss as he strongly believes that after the Abyss Army will head for Mortal Realm after combining forces with Elemental Realm.
This report had led many to have more questions than answers as to our current situation. Until more information arrives, we can only guess.

10th Anniversary

Published by Lord of Flames under on 12:00:00 am
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So Combineset turns 10 years old!

How come the floor's cold?
How come no one's coming out to celebrate?

My answer to you is
Are you in the loop?
Check out the "Upcoming Events" Section to find out why!!!

To always get ahead on the latest buzz happening in Combineset Universe, be a follower of this site or get a email subscription!
And a happy present to you is the long awaited update on our current happenings for Abyss-Elemental War which will be arriving 6 hours from posting this.

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Your heart-warming Grandmaster for Combineset ^^
Leroy Lim
Wednesday, 6 May 2009

Build Vers.2.7.7.5

Published by Lord of Flames under on 8:30:00 pm
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Post should be coming this Saturday
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ChangeLog:
  • Updated "Quote of the Month" Section
  • Updated "Upcoming Events" Section
  • Fixed several broken links
  • "Polls" Section officially removed as of Vers 2.7.7.5
  • Advertisement Banner codes reworked
  • "|Acknowlegements|" Section shifted to bottom of sidebar.
  • "Quote of the Month" Section shifted up in sidebar.
  • "Fans" Section shifted up in sidebar.
  • Reworked "Quote of the Month" Section, slowed speed of text by half.
  • Modified generic table rendering behaviour. [Now have no-border table appearance and border table appearance] (Applicable to contributors only)

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Wednesday, 15 April 2009

Build Vers.2.7.7.4

Published by Lord of Flames under on 5:29:00 pm
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ChangeLog:
  • Improved Code Structure for Advertisement.
  • Changed frequency of "Words of Wisdom" Section to monthly; previous quotes removed.
  • Renamed "Words of Wisdom" to "Quote of the Month".
  • Moved "Quote of The Month" section to sidebar.
  • Changed Quote Format Layout.
  • Edited "..." section.
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This should reduce the height of the website and make more use of the sidebar.
Sunday, 12 April 2009

Spells: Neo Basics

Published by Lord of Flames under , on 6:58:00 pm
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The dawn of a new evil, and many deaths of those fighting against it, had led many thinking whether the younger generations are well-prepared for the forthcoming battles they might face.

As a result, after a conclusive secret meeting among personnel living on Tutorial Island, they have decided to include a new module of learning. Even after graduating from that island.
♮Neo Basics♮
as of 10th April 2009[ETF]

Energy Boost
Unlocking one's energy limits for a brief period of time, the caster can perform extraordinary manoeuvre to suit his or her needs.
More info:
  • Learnt when player reaches LvL 100.
  • Mana Cost: 10*(speed of caster)

Effects:
  1. Damage: 0~0
  2. Speed Boost
    • Caster gains 150% of his or her speed for the next action made.
    • +5% chance to evade for next incoming attack. [Cannot stack]
      (last 5 turns or until caster is attacked, whichever first)
  3. Maximum Distance allowed for manoeuvre: (speed of caster)KM.

Notes:
  1. Skill cannot be used for attacking purposes
  2. Skill can be cast during defending phase in battle.
  3. Skill can be used to perform stunts(i.e. high jump, running on wall, etc)
  4. Skill can not be used for sliding or drifting of body.
  5. Caster can dictate when to stop the skill.

Energy Strife
Unlocking one's energy limits for a brief period of time, the caster can slide or drift to evade line attacks or to quickly move through a narrow gap without delay.
More info:
  • Learnt when player reaches LvL 100.
  • Mana Cost: 5*(speed of caster)

Effects:
  1. Damage: 0~25
  2. Speed Boost
    • Caster gains 125% of his or her speed for the next action made.
  3. Lesser Skull Bash
    • In the event that during the skill is in effect and the caster collides with any object(be it living or non-living), the caster have a chance to initiate Lesser Skull Bash
      for 0 Mana. However, every object hit would reduce caster's temporary speed by 50, if caster's speed return back to base speed, the skill will cease effect.
    • Chance to initiate: (caster's INT)%, cannot exceed 100%.
    • Damage: Base Damage of Skill + 325
    • Chance to stun: 5.00%, independent of other factors.

Notes:
  1. Skill can be cast during defending phase in battle.
  2. Skill cannot be used to perform stunts(i.e. high jump, running on wall, etc)
  3. Caster can dictate when to stop the skill.

Weakness Sense
With a glance of the caster's magically imbued scrying glass which reveals in detail, the elemental weakness of the target.
More info:
  • Learnt when player reaches LvL N1.
  • Mana Cost: 500 per target, maximum of 5 targets per turn per cast.

Effects:
  1. Damage: 0~1
  2. Caster gains knowledge of the target's elemental weakness.

Notes:
  1. Spell does not work on divine creatures nor its counterparts(i.e. Class "L" creatures)
  2. Spell have 50% to fail if caster's INT is lower than target's INT.
  3. Spell does not work on creatures protected by mind barriers.
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