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Wednesday, 31 December 2008

AMULETS: Psychic Amulet[Type-A]

Published by Lord of Flames under on 6:49:00 pm
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Background Information:
When a player reaches Lv.W1 and above, he or she is applicable to acquire one of the eight amulets by going to the Elite battling Tower and meet Mr.Mosou.

All Concept art of the amulets are out.
We're currently polishing them into CG images.

Introducing the Psychic Amulet[Type-A]!

Concept Art:
Psychic Amulet Concept
Polished Look:
Psychic Amulet
Note: All Amulets acquired from the Mr.Mosou have unknown properties, it is up to the user to discover its potential.
Thursday, 25 December 2008

SPELLS: Death From Above!

Published by Lord of Flames under , , on 1:35:00 pm
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Death from Above Lv.1[FIRE][TYPE-A]
Hurls up a huge fireball that splits into 15 fire bolts and spread out in a fan-like manner, hitting targets in a vertical line.
Each Fire bolt does 100 fire damage, fire bolt will deal additional 400 fire damage if the target has the status of "ROCKED"
Target can be hit by the fire bolts more than once.

Death from Above Lv.1[WIND][TYPE-B]
Using the power of the wind, the caster summons a strong gust and haul it towards a targeted area in a cone-like manner.
The devastating force of the wind deals 300 wind damage to units buffered in the targeted area.
Units that can be affected includes both foes and non-foes. Use this spell with caution.
Units cannot be hit more than once by the spell that was cast by the same person in one turn.
Death from Above Lv.2[EARTH]
Using the power of the Earth, the caster lifts up a gigantic boulder from the ground and throw it towards the target with deadly accuracy.
The giant boulder deals 300 Earth damage on impact and has 5% Chance to cause the target to flinch next turn.
Target gets the status of "ROCKED" for 1 turn upon hit by spell.
[Slows speed by 10% for 1 turn]

Spell only affect a target.
Spell cannot miss.
Spell cannot be blocked without the aid of Magic Circles[?].

Death from Above Lv.3[WATER][ELECTRICITY]
Requirements before able to cast spell:
  1. Caster must know the spell "Rain Spell" or "Rain Dance"
  2. Caster must know the spell "OutSpark"
Having mastered the spells of water and lightning, the caster calls upon a sudden downpour that ended as quickly as it ended and spark electricity on the falling water droplets at inhuman speed, creating a electric cage that hurts all but the caster.

Water Droplets deals 0~0 water damage.
OutSpark deals 600 electric damage due to its widespread effect that surrounds the battlefield.

Shell Shock

[Targets have 15% chance of getting stunned and loses his or her next turn.]
Power Overload
[Machines will have 100% Chance of getting stunned and loses its next turn.]

Spell Removes previous weather conditions in the battlefield.
Spell creates a neutral weather condition as a after-effect of the spell.
Spell hits the entire battlefield.
Spell cannot miss. Spell cannot be blocked.
Spell cannot be cast by caster at his or her next turn.

Death from Above Lv.4[PSYCHIC][EARTH]
Requirements before able to cast spell:
  1. Caster must know the spell "PSYCHIC"
Using the intense power of the mind, the caster lifts up the target and swing it towards a targeted area(or secondary target), hard. The caster then grips the target with his or her willpower, preventing the target from breathing, causing massive damage hereafter.

Main target receives 500~600 Earth Damage and is immobile for the next turn unless the caster makes a move which will remove the spell effect on the target and enable target to be able to cast spells and use physical attacks again.
Secondary target(if any) receives 300~500 Earth Damage.

Imposed Death

[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn, causing the target not able to breathe and suffers 10000 Soul Damage.]
Intense Pressure
[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn and the target is a machine, the intense pressure totally crushes its body, dealing 100% of the target's maximum health.]

The drain of using mental power was too great, the caster cannot cast Psychic Spells for his or her next 3 turns.[This includes this spell.]
Spell affect only one main target and one secondary target due to the limits of one's mental powers.
Spell cannot miss. Spell can only be blocked if the target has a greater Magic Level[?] than the caster.

Wednesday, 24 December 2008

Poll results for Golden Sword Requirements

Published by Lord of Flames under on 11:49:00 pm
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The Poll for the Golden Sword Strength Requirements has finally ended.

Here are the results:


casinos poll


As you can see, by majority of the votes, the Golden Sword now have Strength Requirements.

The Post featuring the sword has been updated.

Click here to view the post.

Thanks for Voting!

Build Vers.2.7.7.0b

Published by Lord of Flames under on 6:37:00 pm
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ChangeLog:
  • Mass Cleaning of section "Link Highway Web" - All obsolete links removed.
  • Updated Poll Section as announced earlier.
  • Updated "Words of Wisdom" Section.
  • Edited Several posts for spelling errors.
  • Removed Temporary posts.
  • Cleaned All sections with unnecessary code. This is to improve website loading time.
  • "..." Section Split into two sections to fit its role more properly.
  • "..." Section moved to the bottom of page.
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Tuesday, 23 December 2008

ABOUT: Satans

Published by Lord of Flames under on 4:18:00 pm
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"We seek not to corrupt, we seek to kill"-Arc Satanist

Satans are the counterpart to Gods in the Mutliverse of Combineset, they exist as opposites of each other. Like Light and Dark.

During the Great War that the Gods and the Satans struggled for the control of the Mortal Realm, the Satans lost due to losing support from the Mortals in the Mortal Realm.

As a result, the Satans were pushed away from the Mortal Realm, sealed away in Abyss. The two portals that link from the Abyss to Gartur Barrens, and indirectly to the rest of the Realms.

One was sealed away with the power of a unworldy crystal which held a vast pool of power that contained more power than a god or a satan himself. To make sure that the crystal is safe from the Satans, the crystal was placed on the other side of the portal, not in Abyss, in Gartur Barrens.
The exact location of the crystal was never known, no one had managed to find it in Gartur Barrens.
The crystal was hence named Beschützer.

The other portal exit was constructed to become hell, where souls are decided for exile to the abyss. The place is guarded by angels to prevent an outbreak from the location and allow the Satans to break free from its timeless prison.

However, their long presence corrupted some of the Gods which led to Gods War I & II.
The gods who were corrupted were known by many as the Fallen Gods...

"We seek not to kill, we seek to enlighten"-Satan Vaper
See Also:
Monday, 22 December 2008

Guides:Beschützer

Published by Lord of Flames under on 5:03:00 pm
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◊Beschützer◊
A crystal whose discovery are not known to all but the Gods, it is a powerful relic that contains a vast amount of power that can be lethal enough to disable a god totally.

How such an artefact comes into existence is clearly disturbing but it serves the gods a purpose - to seal the Satans in their place, never to wreck havoc on the Mortal Realm once more.

Not much is known about the crystal because of the fact that no living mortal have found it.

Legends points it to Gartur Barrens and it's located in a landmark called "Portal of Glory"

The Legends describe the landmark as a shrine with the crystal surrounded by white Greek pillars with no roofs and the weather there is calm.
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