SPELLS: Death From Above!
Published by Lord of Flames under Game News. updates and new stuffs , Guides , Spell Standards on 1:35:00 pm --
Death from Above Lv.1[FIRE][TYPE-A]
Hurls up a huge fireball that splits into 15 fire bolts and spread out in a fan-like manner, hitting targets in a vertical line.
Each Fire bolt does 100 fire damage, fire bolt will deal additional 400 fire damage if the target has the status of "ROCKED"
Target can be hit by the fire bolts more than once.
Death from Above Lv.1[WIND][TYPE-B]
Using the power of the wind, the caster summons a strong gust and haul it towards a targeted area in a cone-like manner.
The devastating force of the wind deals 300 wind damage to units buffered in the targeted area.
Units that can be affected includes both foes and non-foes. Use this spell with caution.
Units cannot be hit more than once by the spell that was cast by the same person in one turn.
Death from Above Lv.2[EARTH]
Using the power of the Earth, the caster lifts up a gigantic boulder from the ground and throw it towards the target with deadly accuracy.
The giant boulder deals 300 Earth damage on impact and has 5% Chance to cause the target to flinch next turn.
Target gets the status of "ROCKED" for 1 turn upon hit by spell.
[Slows speed by 10% for 1 turn]
Spell only affect a target.
Spell cannot miss.
Spell cannot be blocked without the aid of Magic Circles[?].
Death from Above Lv.3[WATER][ELECTRICITY]
Requirements before able to cast spell:
Water Droplets deals 0~0 water damage.
OutSpark deals 600 electric damage due to its widespread effect that surrounds the battlefield.
Shell Shock
[Targets have 15% chance of getting stunned and loses his or her next turn.]
Power Overload
[Machines will have 100% Chance of getting stunned and loses its next turn.]
Spell Removes previous weather conditions in the battlefield.
Spell creates a neutral weather condition as a after-effect of the spell.
Spell hits the entire battlefield.
Spell cannot miss. Spell cannot be blocked.
Spell cannot be cast by caster at his or her next turn.
Death from Above Lv.4[PSYCHIC][EARTH]
Requirements before able to cast spell:
Main target receives 500~600 Earth Damage and is immobile for the next turn unless the caster makes a move which will remove the spell effect on the target and enable target to be able to cast spells and use physical attacks again.
Secondary target(if any) receives 300~500 Earth Damage.
Imposed Death
[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn, causing the target not able to breathe and suffers 10000 Soul Damage.]
Intense Pressure
[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn and the target is a machine, the intense pressure totally crushes its body, dealing 100% of the target's maximum health.]
The drain of using mental power was too great, the caster cannot cast Psychic Spells for his or her next 3 turns.[This includes this spell.]
Spell affect only one main target and one secondary target due to the limits of one's mental powers.
Spell cannot miss. Spell can only be blocked if the target has a greater Magic Level[?] than the caster.
Hurls up a huge fireball that splits into 15 fire bolts and spread out in a fan-like manner, hitting targets in a vertical line.
Each Fire bolt does 100 fire damage, fire bolt will deal additional 400 fire damage if the target has the status of "ROCKED"
Target can be hit by the fire bolts more than once.
Death from Above Lv.1[WIND][TYPE-B]
Using the power of the wind, the caster summons a strong gust and haul it towards a targeted area in a cone-like manner.
The devastating force of the wind deals 300 wind damage to units buffered in the targeted area.
Units that can be affected includes both foes and non-foes. Use this spell with caution.
Units cannot be hit more than once by the spell that was cast by the same person in one turn.
Death from Above Lv.2[EARTH]
Using the power of the Earth, the caster lifts up a gigantic boulder from the ground and throw it towards the target with deadly accuracy.
The giant boulder deals 300 Earth damage on impact and has 5% Chance to cause the target to flinch next turn.
Target gets the status of "ROCKED" for 1 turn upon hit by spell.
[Slows speed by 10% for 1 turn]
Spell only affect a target.
Spell cannot miss.
Spell cannot be blocked without the aid of Magic Circles[?].
Death from Above Lv.3[WATER][ELECTRICITY]
Requirements before able to cast spell:
- Caster must know the spell "Rain Spell" or "Rain Dance"
- Caster must know the spell "OutSpark"
Water Droplets deals 0~0 water damage.
OutSpark deals 600 electric damage due to its widespread effect that surrounds the battlefield.
Shell Shock
[Targets have 15% chance of getting stunned and loses his or her next turn.]
Power Overload
[Machines will have 100% Chance of getting stunned and loses its next turn.]
Spell Removes previous weather conditions in the battlefield.
Spell creates a neutral weather condition as a after-effect of the spell.
Spell hits the entire battlefield.
Spell cannot miss. Spell cannot be blocked.
Spell cannot be cast by caster at his or her next turn.
Death from Above Lv.4[PSYCHIC][EARTH]
Requirements before able to cast spell:
- Caster must know the spell "PSYCHIC"
Main target receives 500~600 Earth Damage and is immobile for the next turn unless the caster makes a move which will remove the spell effect on the target and enable target to be able to cast spells and use physical attacks again.
Secondary target(if any) receives 300~500 Earth Damage.
Imposed Death
[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn, causing the target not able to breathe and suffers 10000 Soul Damage.]
Intense Pressure
[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn and the target is a machine, the intense pressure totally crushes its body, dealing 100% of the target's maximum health.]
The drain of using mental power was too great, the caster cannot cast Psychic Spells for his or her next 3 turns.[This includes this spell.]
Spell affect only one main target and one secondary target due to the limits of one's mental powers.
Spell cannot miss. Spell can only be blocked if the target has a greater Magic Level[?] than the caster.
1 comments :
I noticed quite a lot of people are confused about how do you learn this spell.
The normal rules apply:
You will have to find or buy the scroll to learn the spell unless there is a requirement(which in this case, have none)
To upgrade to level 2(for this case), you must above level U3.
To upgrade to level 3 or 4, you will need to meet the requirement respectively.
If you ask me, it's a simple spell to be learned for those who are determined. This spell is rather powerful, if used well and efficiently.
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