|->>Navigation Help<<-|

Welcome to Combineset© game!
To navigate around the website, please refer to the Navigation Menu at the right.

Thank You!

Upcoming Events

No Upcoming events Planned. Check this place often for future updates.

Tuesday 11 November 2008

Complete Stats Guide

Published by Lord of Flames under on 10:13:00 pm
--
|=|>STATS GUIDE<|=|
Version 1.0.0.6
Updated on 12/04/2009[ETF]


Introduction
Welcome, I believe by reading this, you're interested in knowing how exactly how our stats in Combineset: the game actually works. You would notice that we have never revealed in full detail how exactly the stats affect you.
Let us start with the main stats first...

Main Stats

Health Points[HP]
This the stat that tells you how much health you have. To increase this amount, you will have to train your LP level or grow to Lvl.S21 where your HP will increase to 2300.

More health allows you to survive in the battlefield longer, the moment you run out of health, you lose and die. You will be revived at a revival area(Usually Hospital) or you can wait for a NPC or other player to revive you.

New Players start with 100HP.


Life-Point Level
More Detailed info on: http://combineset.blogspot.com/2007/06/lp-level-and-how-to-increase-ones-lp.html

Training this stats will increase your Hp by 100 per level which helps you to withstand more damage from your enemies and traps in the dungeon without relying on healing.

New Players start with LP Level 0.


Armour Life
Shows the amount of damage that the equipped armour absorb before affecting HP.
Players can equip unlimited amount of armour depending on one's strength, however, only the armour that gives the highest amount of protection will be counted in the Armour Life. Other armour's effects such as enhanced stats still apply.

Most Armour gives the player a protection of 100HP. However, some special cases has been found. One example is the Holy Armour which gives 200Hp protection. What else have not been revealed? Hmm....

Amrour Life regenerate after battle.


Shield Life
Shows The amount of damage that the equipped plasma shields absorb before affecting Armour life and HP.
This practice started after the appearance of the Ancient Protoss who invented the use of Plasma Oval shield and leg & hand shields to protect their soldiers in battle.
Players can purchase a plasma oval shield at any general store.
Players will receive one pair of hand and leg shield at a certain stage.
Each equipped plasma shield increases the Shield Life by 100 unless stated otherwise.
Shield Life regenerates after battle unless stated otherwise.


Defence Rating[DEF]
The higher your defense, the lesser damage you receive from physical attacks. 1 point of defence rating will reduce damage received by one. The damage received cannot be less than 1.
Defence Rating also slightly affect the amount of damage you receive from magical attacks. 100 points of Defence Rating reduces the effect of Magical attacks by 1%.

New Players start with a defence rating of 10.


Attack Rating[ATK]
There are several misunderstanding regarding this stat. Attack Rating does not affect your average melee non-magical damage dealt to targets, Attack rating only increases your max melee damage cap. For example, if you have an attack rating of 1000, you can only deal a maximum of 1000 physical melee damage without critical strike.
Therefore, this is an important stat to train for melee attackers though it only effect your max damage cap.

New Players start with a attack rating of 10.


Strength[STR]
Demostrates how strong a player is.
This stats determines the average physical damage the player deals in a battle. Each point of STR increases average damage by 1. In the event that STR is higher than ATK(for melee), chances of critical hit will reach 100%. Therefore, for skilled melee attackers, it is important to train STR.

STR also affect the average damage dealt by range weapons.

Higher STR allows the player to equip more powerful melee and range weapons.
New Players start with a STR of 10.


Archery
This is an important stat for range-weapons attackers such as archers.
This stats works differently from its melee counterpart, unlike ATK, it does not limit your max damage cap.
Instead, it amplifies the amount of damage dealt.

For each level of Archery, increases 1% accuracy, not accounting target's dodging or block. This prevents the attacker from missing.
For every 10 level of Archery, amplifies damage dealt to enemies by 10%.
Each 20 level, increases sight of player passively by 1.

New Players start with Archery level of 1.


Luck
Luck effects several areas, as such it is harder to train this stats.

Properties, For every point of Luck:

  1. the player has 0.001% chance to evade physical attacks
  2. the player has 0.001% increased chance of critical strike unless overrode by the Strength stats.
  3. In non-combat, increased 0.01% of good things happening to the player.
  4. In non-combat, decreased 0.001% of bad things happening to the player.
  5. Increased 0.001% chance of enemy unable to cast spells.
There are various ways to train this stats:
  1. Gamble in a casino
  2. Fight creatures and do a risky thing and succeed in doing it.
  3. Buy items that enhance the user's luck.
New Players start with Luck of 10.


Speed
Speed affects a battle greatly. When a battle starts, the one with the highest speed starts first. Then the second highest speed is next in the line and so on...

Special Case #1:
In a battle. most likely 1v1 battle, when a player has a higher speed than the other player such to a extent that it more than two times of it, the player may have additional turns, depending on the differences between the two players.
For example, Player A has a speed of 450 while Player B has a speed of 900. Player B will start first and will have another extra turn as he is faster than Player A such that his speed is equal to two times of Player A's speed.
In a extreme case, a player may have 5+ extra turns so to prevent such torture to the other player, training speed is a must.

Speed allows the player to have a longer period of grace to react to attacks in the defense phase of the battle. This allows the players to be able to block or dodge attacks more efficiently.

Speed also have an passive effect, in the event that the player is not fast enough to react to the attack in a battle, there is a chance to auto-activate dash whereby the attack totally missed the player, magical or physical. For each point of speed, the chance is increased 0.001%.

Speed also affect in non-combat times, the higher the speed the faster you can dodge traps in dungeon maps and travel faster place to place by foot. Some achieve such high speed that they can reach the speed of light(Speed = Over-Limit). Spells that uses speed as a factor will treat Over-limit as 10'000.

New Players start with a speed of 10.

Mana Points[MP]
This stats tell you how much mana, due to the huge numbers in this stats, this area is currently hidden, the system will inform you when you run out of Mana. Mana can be increased by the Magic Level.

Magic Level - > See Magic Class Types Here
This is the stats that shows how skillful you are at magic spells.
Magic is a very important stat for magic users.

It affects:
  1. The mana that a player has
  2. The impact by enemies' spells
  3. how much damage does a spell deal

Each 1000 point of Magic improves magic resistance by 1%.
Each point of Magic gives 100 Mana.

Intelligence[INT]
Shows how smart is the player in the game.
INT is used to understand magic spellbook which lets the player learn spells. If his INT is too low, the player will not be able to understand the spellbook. The higher the INT, the more clue will the system reveal in critical times.

New Players start with INT of 10 which the intelligence of a primary/elementary one student.

INT of 60 = Primary Six/Elementary Year Six student.

Secondary Stats

Merging Level
A secondary stat yet rather famous skill used by players is the merging.
As the name suggest, merging allows you to combine more than two items to form a new item. This is in line with our game name: Combineset. Merging skill is unique as unlike most of the other stats, merging level can only reach to a max of 12. As such, it is extremely difficult to train this skill.

New players start with a merging level of 1 and therefore can merge newbie items to form new items.

More info on the abilities unlocked: http://combineset.blogspot.com/2008/07/merging-level-info.html
New Players start with Merging Level of 1.

Necromancy
The art of raising the dead. This stat allows players to summon armies of the dead to aid the caster. This stat is unusual in the sense that Arabic numerals are not used in the leveling, instead Greek letters were used. Basically, the higher the level, the higher level of undeads can you summon.

New Players start with necromancy level of alpha.

Farming
Farming, as the name suggests, means the cultivation of crops. Players can grow fruits and vegetables for own consumption. Though many players believe such stuff are useless, such fruits and vegetables has several abilities that can aid the player during combat and even can be used for cooking purposes which helps to improve the abilities of the ingredients used.

New players start with farming level of 1.

More info on Farming: http://combineset.blogspot.com/2008/07/farming-level-guide.html

Cooking
Many players do not like cooking due to its troublesome process and only a little result. But cooking allows one to have many benefits through the food they cook and ate.

Players can basically cook anything they want, there is no restriction, the higher the level of cooking, the higher the chances of the food not getting over-cooked. This is useful in cooking difficult dishes such as dishes that involves lean meat.

New Players start with a cooking level of 5.

Fletching
Fletching is the art of aerodynamically stabilizing arrows from materials such as feathers. It is extremely useful for archers who often need to use arrows to fire at targets. Maintaining an supply of arrows for usage can be rather costly in the long term. Therefore, it will useful to use fletching and carving to make arrows for own usage and even put it on sale if your workmanship is superb.
In general, the higher level your fletching are, the more powerful arrows you will be able to make , it also increase your workmanship of fletching.

Detailed Level Guide on Fletching here.
New Players start with a fletching level of 1.
Max Level of 200.

Crafting
Crafting was made due to merger of carving, pottery, jewelry making.
Crafting allows one to be able to polish jewels and sell it on the market or even used in battles.[Need spell - Enchant to use in combat]
Crafting can be used in many situations, it is largely based on player's innovation.
As your crafting levels get higher, the chance in perfecting a design gets higher with an increase of 0.01% per level.

New Players start with a crafting level of 1.

Chopping
Chopping is skill of chopping trees.

The higher the level, the higher the success of cutting down a tree and not damaging the axe.

All trees can be chopped down, it is not restricted by the levels.

The logs obtained from the tree can be used for crafting, fletching, and cooking.

New Players start with a crafting level of 1.

Mining
Mining is the extraction of valuable ores from rocks. These ores can be purified into metal bars to smith into useful objects.

The higher the level of mining, the more powerful pickaxes you can use and faster you mine.

New Players start with a mining level of 1.

Smelting
Smelting is the skill of melting the ores to purify the metal bars.

The higher the level of smelting, the faster you can smelt and more items will be unlocked for smelting. The list is unknown, you will only know when the metal bars failed to purify more than 5 times.

New Players start with a smelting level of 1.

Smithing
Smithing is skill of using an anvil and hammer to shape metal bars into objects. This is normally used to make weapons and armours.

The higher the level, the more advanced objects you can make.

New Players start with a smithing level of 1.

Charm
Charm is your social skills in the game. The higher your charm level, the easier it is for you to haggle for a cheaper price when buying item. In addition, you have a higher chance of getting hints or tips for a certain quest from a quest-giver.

New Players start with a crafting level of 3.
Fishing
Fishing is pretty self-explanatory. To fish, you will need a fishing rod as well as a bait to catch different species of fish. There is no level limitations of what fishes you can catch since the fishes are in the wild and your level won't affect them, would they?

What fish you catch depends on two things:
  1. Your fishing location and
  2. the bait you're using.
Let me explain on the first factor first - fishing location...
Different locations have different composition of fishes contained in the water body. We will not talk about dead water or close to empty river since it is senseless to even catch a single fish there.
Right, we're talking about seas, deep or shallow and downstream rivers.
What you catch will be according to the rarity of the fish on that location.
For example, the salmons in the river located at GunBound Forest has rarity of 1. This means that you have 50% of catching this type of fish. The higher the rarity, the harder to catch that type of fish.
Now to the second factor - Bait used...
Bait are food used to attract the fishes to get hooked by the fishing rod.

Baits helps in catching of fish, though some are in such bad quality that they lower the chances of you catching even the most common fish. The percentage increased affects all fishes of all rarity. For example, if a bait increase by 25%, the chances of catching a swordfish will be 26%, prior to 1% with a standard bait which increases no % at all.

If no bait is used, the hook itself will increase your chances of catching a fish by -200%. Therefore, please take care in not running out of baits when fishing. It is not worth wasting time to catch fishes with no bait since the chances to catch the most common fish is -150%(after adding the % added by no bait). You will never catch a fish, trust me.

There are also special cases that the bait does not affect at all. This is a special feature of fishing, called treasure hauling.

When baits are used, no matter how good they are or how bad they are, they decrease your chances of hauling up a treasure item by 75%.
When no baits are used, it only decreases your chances of hauling a treasure item by 60%
The Base value of hauling a treasure item is 80%.
Catching a fish can be easily affected by these two factors, but obtaining the fish is affected by your strength.

When a fish or item is caught, to haul it up will rely on your character's strength. The mass of the fish or item will be compared with your strength.

Let x be the mass of the fish or item caught.
Let y be your strength.

If x > y+[(y)K%] , then the fish or item will drop back to the water body, you will not obtain the item.
If x <
y+[(y)K%], then the fish or item will be added your inventory.

Notice that there is a presence of K%, K% is the % bonus by the type of rod you used for the fishing. The better quality the rod, the more bonus % it gives.

For example, a broken metal pole, will give a bonus % of -10. Standard Rod will give a bonus % of 0.

Fishes obtained can be cooked to be eaten for recovery of health or sold for value. Please note that common fishes are worthless, they are too common to worth anything. Only fishes with rarity of 3 and above will worth gold bars.

Please also bear in mind that the rarity of fishes are not fixed, they may be changed due to global events and overfishing as well. ;)
Who knows, maybe in the future, salmons have a rarity of 8 and Giants Squids have a rarity of 1. :|


With that, good luck in fishing!

New Players start with a fishing level of 1.
PotionMaking
Making Potions! Love Potions, Strength potions. The possibilities are endless!
The higher level you are, the higher the chances of successfully making a potion.

PotionMaking is like a trial and error stats whereby if you do not follow the instruction for concocting a potion properly, it will either explode, does nothing or become another potion ;)

Currently, the only teacher that can teach about potions is Maria, and you have to find her since she holed herself up in a cave(not exactly true, she lives in there)
That will be a good spot to start leveling up before experimenting and create new potions!

New Players start with a PotionMaking level of 1.
Ship Skills
Attention all who likes the seas! Buy a ship, or make one and train yerself for the wild seas!

Aye! Having a ship can be fun. It provides a means of transport and also includes a ranking system as well as your standings in the entire game, comparing with other mateys!

Owning a ships is simple! A raft works well too, and it's cheap, just need a couple of driftwood. HAHs

New Players start with a ranking of Novice.
And that concludes our guide. If you feel we have left something out, do inform us by commenting on this post or tagging it on our chatbox on the right!

Thank you for your time!

1 comments :

Lord of Flames said... @ Wednesday 12 November 2008 at 22:14:00 GMT+8

v1.0.0.4
--
ChangeLog:
1. Spelling Errors fixed.
2. Fixed Missing Words in Fishing Guide section
3. Fixed Missing words that make the guides do not make sense.
4. Fixed Broken Links.
--

Post a Comment

Related Posts with Thumbnails
 

|->>Navigation Menu<<-|


Return to Top
Upcoming Events
Entries
Archive
Post Categories
Links
Secret War Journal
Hide Menu