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Saturday, 11 July 2009

Build Vers.3.0.0.2

Published by Lord of Flames under on 12:00:00 am
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ChangeLog:
  • Changed Timestamp in Post Entries back to the former layouts time format. [hh:mm:ss: PM/AM]
  • Recovered The DateHeader in Post Headers which was lost during the move to the new layout.
  • The DateHeader has been edited from previous layout. It is now Orange in colour, larger font size to be slightly smaller than each post entry title. It is also underlined and bold.
  • To avoid further confusion from the Post Entry Details about time and Author and the Entry Contents, the line which details the time posted, labels, and author now has the colour of "wheat".
  • Added Travis' Blog into "---Link Highway Web---" Section
  • Updated "Quote of the Month" section for Month July 2009.
  • Added "Projects" in Links Bar.
  • Fixed a bug which was discovered before Build Vers.3.0.0.1i where the icon next to "Projects" in Links Bar cannot be viewed in IE8.0 and below. The icon image format had since been changed to be viewable in all internet browsers.
  • The New Image icon for "Projects" introduced in Build Vers.3.0.0.1i has been optimised for better performance and loading time when being download and rendered in Internet Browsers. Original Image Size: 64.6KB. New Image Size: 1.89KB.
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Sunday, 5 July 2009

Hierarchy of Elemental Realm

Published by Lord of Flames under , on 12:00:00 am
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The Elemental Realm is basically governed by a Council of Three, followed by the ClanMaster's Guild. Together together they maintained Law and Order in Elemental Realm.
The Council of Three
High King
The ruler of the Elemental Realm is also the head of the Council of Three. The High King, or known to Mortal Realm-ers as the Elemental King, is above the law and rules for eternity till death or disposed.
The High King has the power to dissolve the Council as he see fits. The High King has ultimate veto powers.

The Current High King in Elemental Realm is currently not known, as of posting.
High Lords
The remaining two members of the Council of Three would be the High Lords. The High Lords are appointed from the ClanMaster's Guild to represent the ClanMaster's Guild in the general interest of Elemental Realm. The High Lords are traditionally changed every 2 years in Elemental Realm Time Format. However, the High King may also dissolve the Council to demand a change of High Lords appointed in the Council.

It is known that the High King, however, cannot appoint the High Lords. The High Lords are nominated by the Lords in the ClanMaster's Guild. High Lords need not be Lords.

High Lords report directly to the High King and is above Guild's Laws. The High Lords have veto powers in the ClanMaster's Guild.

The current High Lords is rumoured to have originated from the Darkness Clan and the Earth Clan.
ClanMaster's Guild
The ClanMaster's Guild is formed after the Clan Wars dated ER.118 when the Treaty of Magic Unity was signed.
The ClanMaster's Guild consist of Clan Leaders from each individual clans and no clans are excluded.
High Lords of Magic
See above "High Lords" under "Council of Three" Section
Lords of Magic
More commonly called short for Lords in Elemental Realm, these are Clan Leaders who are honoured for their clan's heroic deeds during the Clan Wars or grand contribution to the Realm.
The six Lords are the Clan Leaders of the Main Elements of Magic.
Namely - Fire, Water, Ice, Lightning, Earth, Light, Darkness.

Lords are in-charge of the operations of the ClanMaster's Guild and formulate and execute laws to maintain Law and Order in Elemental Realm. Due to the nature of the Sacred Clans, each would not support the other's bias law policy which do not benefit all, save the policymaker's Clans.

Lords serve the Guild till death.
It is stated that Lords cannot be High Lords.
Clan Leaders
See below "Clan Leader" under "Elemental Clans" Section
Elemental Clans
Further down the Hierarchy comes each individual clans. Each clan have a elected leader and specialise in a element.
Clan Leader
The Clan Leader need not have any special or royal background. Depending on the Clans, some are chosen for their strength, wisdom, and even age. For example, the Fire Clan chooses their leader with the greatest strength; the Earth Clan leaders for one's wisdom.

A Clan leader is expected to be able to lead and manage one's clan and act in the interest of the Clan. Throughout history, self-centred leaders were often disposed without delays with a new Clan Leader chosen within days.

A Clan Leader is also expected to be a member of the ClanMaster's Guild so as to have a say in the State Affairs in Elemental Realm. It is considered a grave offence for a Clan Leader to be not a member of the ClanMaster's Guild and they will be treated as outcasts and sentenced to death.
Clan Members
Every Elemental Realm-ers are a member of a clan. At the age of maturity, they will be given a choice to ask for permission for entry from the clan of their preferred choice. Often, the requests are not refused.
Once granted membership of a clan, a clan member is not allowed to swear fealty to any other clans.
In addition, a clan member is not allowed to learn more than one element-based spells. It is considered a grave offence by the ClanMaster's Guild and no exceptions had ever been made.
Thursday, 25 June 2009

☡Flesh Golems☡

Published by Lord of Flames under on 12:00:00 am
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"The idea behind the summoning of the flesh golems had been the milestone to breaking the traditional idea of the presence of rock in a golem. The dark wizards came together and used the corpses they had gathered to create an abomination which would listen to their commands. However, once the dark wizards are long gone, came the reckoning of the master-less flesh golems before it was finally banished to the Abyss..."

- Book of Legends
"Flesh Golems, as compared to the Rotting Golems, are weaker in many sense. Flesh Golems are simply made of human flesh, magically strengthened to withstand strong attacks from its opponents. Once the seal that bind the pieces of flesh are broken, it self-destructs in a harmless fashion."

- Alex, DragonSlayer
Basic Information:
  • HP: 2500
  • MP: 100
  • ATK: 200 [MELEE]
  • DEF: 50
  • Speed: 10
Abilities:

  • Cast Slam [Spell]
    Being magically strengthened, it can slam the ground to impale nearby units.


    1. Cost 0 MP to cast; 3 turns cooldown
    2. Deals 500 earth damage to units in 0.5m radius; 50 earth damage to units farther away. Does not affect flying or phantom units.
    3. Stuns units in 0.5m radius for 1 turn. Does not affect flying or phantom units.
Wednesday, 24 June 2009

☣Rotting Golems☣

Published by Lord of Flames under on 12:00:00 am
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"Rotting Golems are feared for its brutality and aggressiveness. It is considered a miracle if one is to go near and comes back. However, despite this, Rotting Golems are a bloated form of its weaker cousin - Flesh Golems."
- Alex, DragonSlayer
Basic Information:
  • HP: 5000
  • MP: 100
  • ATK: 0 [MELEE]
  • DEF: 10
  • Speed: 5
Abilities:
  • Unholy Rot [Passive]
    Even the smell of them would make you wish you hadn't smelled it. *Vomit*
    1. Deals 500 damage per turn to all units in a 1m radius.
    2. Rotting Golems are immune to this.
    3. Does not affect Mechanical units.
    4. Affects items[Organic].
  • Body Slam [Spell]
    1. Cost 0 MP to cast.
    2. Deals damage equivalent to its current health to its victims.
    3. Kills the Rotting Golem and causes an explosion which deals 1000 Fire Damage to units in 0.5m radius.
    4. 50% Chance of stunning affected units for 3 turns; also moves them 10m away from source of explosion.
  • Summon Spiked Club [Spell]
    1. Cost 10 MP to cast; 3 turns cooldown
    2. Has 1500 HP; Can be affected by Unholy Rot.
    3. Temporarily increases user's ATK by 500; this is in effect as long as it is equipped.
    4. 15% Chance to inflict additional 200 Earth Damage upon each successive attack.
Tuesday, 23 June 2009

♟The "Divided" Plan♟

Published by Lord of Flames under , on 6:30:00 am
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After much persuasion and pressure from several divisions and communities, the Republic Council has finally given us the nod to release the details of the secret message that was sent over to them allegedly from the Grandmaster of OZ).

Our guess were right, the previous text that we published earlier were just an fragment of the message. The Republic had apparently divided messages into parts so as to prevent thieves, such as those who got hold of the first part, from understanding the full message intended for the recipients.

The Republic have, of course, generously supplied us the entire message so as to give a full and detailed report on it. The full message is rather written in a haste and therefore, it is not very logical of us to show them here. As we can see from the first part already, the author used a lot of acronyms. As such, after interpreting the message, we believe that:
  1. The Abyssia Army had reached Elemental Realm
  2. Apparently, not everyone there supported the presence of the Abyssia Army
  3. Plan to stir some commotion to create a divided state with two camps:
    1. Those who supported the rule of the Abyss
    2. Those who oppose the rule of the Abyss
  4. The ulterior motive is to sought for allies in there and ultimately buy time for us to build up defences.
There, we have summarised one-lengthy-page message into a few points!

Hopefully, which is the Republic's and our's objective, this has helped in understanding what lies ahead for us.

People, the threat of war is real, do not be complacent.
Monday, 22 June 2009

Build Vers.3.0.0.1

Published by Lord of Flames under on 12:00:00 am
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ChangeLog:
  • Re-added "Contributors" Section which was accidentally lost when moving over to the new layout and went unnoticed until recently.
  • Edited "Entries" section to include 'The date the entry was posted' to inform readers when it was posted, including time. This was previously removed from the change of template which led to some confusion among readers.
  • Changed layout for "Upcoming Events" Section. This change is to suit the new theme of the website layout.
  • Added a text string of "--" after the Entry title and Date to signal the start of the entry's content body. This is to avoid confusion since the colour of both texts are similar.
  • Added new Label for entries -&gt; "Abyssia War"
  • Added icons next to links to:
    * Home
    * Expiry Board
    * Posts RSS
    * Comments RSS
  • Added support for Yuki's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for Combineset's officially affiliated Websites (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for "NCHS 4D'2009 Blog" (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for Emelia's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section
  • Added support for Johnston's Blog (Last posted at, Favicon) in "---Link Highway Web---" Section
  • All links in "---Link Highway Web---" Section should have Favicon support now and it will be shown next to the links unless the connection was terminated before it was rendered.
  • All Prior bugs for "|-&gt;&gt;Navigation Menu&lt;&lt;-|"section should be fixed. There should not be anymore broken links.
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How to add support for your blog/website for "---Link Highway Web---" Section?
It's very simple!

Steps:
  1. Go to your blogger Dashboard(if using blogger)
  2. Go Layout(if using Layouts for your blog)
  3. Go Edit HTML(for those using layouts for blog)/Go edit your index.html(for website)/Go edit Template(for blogs using classic template)
  4. Add this code in between <head></head>: <link href='yourURL/atom.xml' rel='alternate' title='Name of Feeds' type='application/atom+xml'/>
  5. Tag me on the "Chatroom" to inform me that your website/blog is ready to support our new functions!
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Additional Content: Suitable Colour(and its shades) to be used in this template:
  1. White
  2. Cyan
  3. Yellow
  4. Red
  5. Light Green
  6. Bright Orange
  7. Faint Pink
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