Death from Above Lv.1[FIRE][TYPE
-A]Hurls up a
huge fireball that splits into
15 fire bolts and spread out in a fan-like manner, hitting targets in a vertical line.
Each
Fire bolt does
100 fire damage,
fire bolt will deal
additional 400 fire damage if the target has the status of "
ROCKED"
Target can be hit by the
fire bolts more than once.
Death from Above Lv.1[WIND][TYPE
-B]
Using the power of the wind, the caster summons a strong gust and haul it towards a targeted area in a cone-like manner.
The devastating force of the wind deals
300 wind damage to units buffered in the targeted area.
Units that can be affected includes both foes and non-foes. Use this spell with caution.Units cannot be hit more than once by the spell that was cast by the same person in one turn.
Death from Above Lv.2[EARTH]
Using the power of the Earth, the caster lifts up a gigantic boulder from the ground and throw it towards the target with deadly accuracy.
The giant boulder deals
300 Earth damage on impact and has
5% Chance to cause the target to flinch next turn.
Target gets the status of "
ROCKED" for 1 turn upon hit by spell.
[Slows speed by 10% for 1 turn]Spell only affect a target.
Spell cannot miss.
Spell cannot be blocked without the aid of
Magic Circles[?].
Death from Above Lv.3[WATER][ELECTRICITY]
Requirements before able to cast spell:
- Caster must know the spell "Rain Spell" or "Rain Dance"
- Caster must know the spell "OutSpark"
Having mastered the spells of water and lightning, the caster calls upon a sudden downpour that ended as quickly as it ended and spark electricity on the falling water droplets at inhuman speed, creating a electric cage that hurts all but the caster.
Water Droplets deals 0~0
water damage.
OutSpark deals
600 electric damage due to its widespread effect that surrounds the battlefield.
Shell Shock[Targets have 15% chance of getting stunned and loses his or her next turn.]Power Overload[Machines will have 100% Chance of getting stunned and loses its next turn.]Spell Removes previous weather conditions in the battlefield.
Spell creates a neutral weather condition as a after-effect of the spell.
Spell hits the entire battlefield.
Spell cannot miss. Spell cannot be blocked.
Spell cannot be cast by caster at his or her next turn.
Death from Above Lv.4[PSYCHIC][EARTH]
Requirements before able to cast spell:
- Caster must know the spell "PSYCHIC"
Using the intense power of the mind, the caster lifts up the target and swing it towards a targeted area(or secondary target), hard. The caster then grips the target with his or her willpower, preventing the target from breathing, causing massive damage hereafter.
Main target receives
500~600 Earth Damage and is
immobile for the next turn unless the caster makes a move which will remove the spell effect on the target and enable target to be able to cast spells and use physical attacks again.
Secondary target(if any) receives
300~500 Earth Damage.
Imposed Death[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn, causing the target not able to breathe and suffers 10000 Soul Damage.]Intense Pressure[If caster does nothing to disrupt his willpower imposed on the main target for his or her next turn and the target is a machine, the intense pressure totally crushes its body, dealing 100% of the target's maximum health.]The drain of using mental power was too great, the caster cannot cast
Psychic Spells for his or her next 3 turns.
[This includes this spell.]Spell affect only one main target and one secondary target due to the limits of one's mental powers.
Spell cannot miss. Spell can only be blocked if the target has a greater
Magic Level[?] than the caster.