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Tuesday 31 March 2009

Build Vers.2.7.7.3a

Published by Lord of Flames under on 4:25:00 pm
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ChangeLog:
  1. Made Navigation Menu even more viewer-friendly.
  2. Implemented better compatibility with smaller computer screens for Navigation Menu which allows viewer to be able to view the entries without being blocked by Menu.
  3. Several Code Tweaks
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Due to some new code, loading time may be affected.
Monday 30 March 2009

Build Vers.2.7.7.3

Published by Lord of Flames under on 8:33:00 pm
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ChangeLog:
  1. Revamped Navigation Menu's Links to be more viewer-friendly
  2. Moved Section "Link Highway Web" to the left sidebar to reduce height of the website.
  3. Increased Font Size of Links in Section "Link Highway Web" to 100%, Normal Font Size to increase readability.
  4. Cleaned up code for Section "|->>Navigation Help<<-|".
  5. Changed several text structure in Section "|->>Navigation Help<<-|".
  6. Removed a badge from Section "|\Badges/|" as it was deemed irrelevant.
  7. Several CSS Tweaks made.
  8. Several HTML Tweaks made.
  9. Bug-fix for several scripts.
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Please note that Flash 10 have some issues with the music player, throwing 1 error on startup and 2 errors before playing a song. Please bear with it while the coders at the Server-Side fixes it. So Sorry!
Update on Bug[Music Player]It should be fixed.
Thursday 19 March 2009

Spells: The Electron Family

Published by Lord of Flames under on 6:47:00 pm
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Introducing the Electron Spell Family, which consist of spells that involve the flow of electrons!
Static Discharge
Charging nearby electrons, you pulverize your enemies with your energetic electrons.
Level 1:
  • Mana Cost: 100 Mana
  • Area of Effect: 1m radius
  • Description:
    The released electrons numb your enemies' nerves, preventing them to use the usual amount of attack power as before.
  • Effects:
    1. Lowers affected enemies' attack power by 5% [Stackable]
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)
Level 2:
  • Mana Cost: 200 Mana
  • Area of Effect: 5m radius
  • Description:
    The increased released electrons further damage the enemies' nerves, slowing their ability to respond to threats and attacks as fast as before.
  • Effects:
    1. Lowers affected enemies' attack power by 10% [Stackable]
    2. Lowers affected enemies' speed by 10% [Stackable]
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)
Level 3:
  • Mana Cost: 500 Mana
  • Area of Effect: Affects all enemies in battlefield
  • Description:
    The mastery of the arts of Electron flows enables the caster to fry the enemies' defences, making them more vulnerable to further attacks.
  • Effects:
    1. Lowers affected enemies' attack power by 20% [Stackable]
    2. Lowers affected enemies' defence rating by 20% [Stackable]
    3. Lowers affected enemies' speed by 20% [Stackable]
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)
Level 4:
  • Health Cost: 100 HP
  • Mana Cost: 1000 Mana
  • Area of Effect: Affects all enemies in battlefield
  • Description:
    Increasing the energies of the charged electrons to a dangerous level, the unleashed static discharge not only damages the enemies but also have a slight chance of making them lose a turn next round. However, the caster takes a penalty of 100 HP after casting due to the intense concentration of electrons gathered.
  • Effects:
    1. Damages affected enemies by 100 Electric damage.
    2. Lowers affected enemies' attack power by 25% [Stackable]
    3. Lowers affected enemies' defence rating by 25% [Stackable]
    4. Lowers affected enemies' speed by 25% [Stackable]
    5. 5% Chance to stun affected enemies.
  • Temporary Effects
    (effects only last in current battle and affected units will revert back to normal status prior to having the effects after the particular battle ends.)

Electron Punch
Charging nearby molecules as you prepare for the attack, you deal massive electrifying damage to your intended target.
Level 1:
  • Mana Cost: 200 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.
  • Effects:
    1. Deals 300 Electric Damage to target.
    2. Lowers target's speed by 5% [Stackable] [Temporary Effect]
    3. Knocks target back 1m.
  • Spell Mastery:
    1. Double Punch
      If caster's speed is above 1000, for an additional 200 Mana, the caster can cast an additional Electron Punch in the same turn.
Level 2:
  • Mana Cost: 500 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.
  • Effects:
    1. Deals 500 Electric Damage to target.
    2. Lowers target's speed by 5% [Stackable] [Temporary Effect]
    3. Knocks target back 2m.
  • Spell Mastery:
    1. Double Punch
      If caster's speed is above 1000, for an additional 500 Mana, the caster can cast an additional Electron Punch in the same turn.
    2. Selective Strike
      If caster's INT is above 100, the caster will aim for the target's brain, giving a 5% Chance to make the target loses one turn for the next round.
Level 3:
  • Mana Cost: 1000 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing pain.
  • Effects:
    1. Deals 1000 Electric Damage to target.
    2. Lowers target's speed by 5% [Stackable] [Temporary Effect]
    3. Knocks target back 5m.
  • Spell Mastery:
    1. Double Punch
      If caster's speed is above 1000, for an additional 1000 Mana, the caster can cast an additional Electron Punch in the same turn.
    2. Triple Punch
      In addition to the Double Punch, if caster's speed is above 3000, for an additional 1000 Mana, the caster can cast an additional Electron Punch in the same turn.
    3. Selective Strike
      If caster's INT is above 100, the caster will aim for the target's brain, giving a 5% Chance to make the target loses one turn for the next round.
      If caster's INT is above 200, + 5% Additional Chance to make the target loses one turn for the next round.
Level 4:
  • Mana Cost: 2000 Mana
  • Description:
    Manipulating the flow of electrons, you use the electrons to apply immense pressure on the target, causing unbearable pain. The powerful discharge of the electrons also damages nearby targets, friend or foe.
  • Effects:
    1. Deals 1000 Electric Damage to target.
    2. Deals 500 Electric Damage to nearby units.
    3. Lowers affected units' speed by 5% [Stackable] [Temporary Effect]
    4. Knocks target back 50m. Knocks other nearby units by 2m.
  • Spell Mastery:
    1. Double Spell
      If caster's Magic Level is above 10000, the caster can cast two Electron Punch at the same time, each having Double Punch, Triple Punch, and Selective Strike, if the criteria are met.
      Effects apply per spell (per punch as well, of course)
    2. Double Punch
      If caster's speed is above 1000, for an additional 2000 Mana, the caster can cast an additional Electron Punch in the same turn.
    3. Triple Punch
      In addition to the Double Punch, if caster's speed is above 3000, for an additional 2000 Mana, the caster can cast an additional Electron Punch in the same turn.
    4. Selective Strike
      If caster's INT is above 100, the caster will aim for the target's brain, giving a 5% Chance to make the target loses one turn for the next round.
      If caster's INT is above 200, + 5% Additional Chance to make the target loses one turn for the next round.
      If caster's INT is above 300, + 5% Additional Chance to make the target loses one turn for the next round.

Rain electrons!
With the blink of an eye, the caster cast a rain of electrons in the area that creates flash lightnings that hurts every other units present in the battlefield except the caster.
This spell require the caster's speed to be 'Over-limit'.

Level 1:
  • Mana Cost: 5'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating.
  • Effects:
    1. Deals 100 Electric Damage per lightning. [Max of 20 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
Level 2:
  • Mana Cost: 10'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating.
  • Effects:
    1. Deals 100 Electric Damage per lightning. [Max of 50 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
Level 3:
  • Mana Cost: 20'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    It is advised to call all allies to pull out of battlefield before casting. Else, the results could be devastating.
  • Effects:
    1. Deals 100 Electric Damage per lightning. [Max of 100 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
    3. 0.25% Chance of making affected units losing one turn next round, per lightning, independent of other units getting stunned.
Level 4:
  • Mana Cost: 50'000 Mana
  • Area of Effect: Entire Battlefield
  • Description:
    Mastery of the spell enables the caster to harness the secret power of the electrons, increasing the electric force emitted by each electron.
  • Effects:
    1. Deals 200 Electric Damage per lightning. [Max of 100 hits per user per spell]
    2. Lowers affected enemies' speed by 5% [Stackable][Temporary Effect]
    3. 0.50% Chance of making affected units losing one turn next round, per lightning, independent of other units getting stunned.
Wednesday 11 March 2009

Warrior: Chapter 8

Published by BEHOLD!: OZ) RampageLeader under on 11:01:00 am
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From World Of Chaos�

Chapter 8

Posted: 10 Mar 2009 02:46 AM PDT

Satan awoke with a start. He looked up and noticed that he was facing Bob, his trainer. Bob rushed to help him up while giving him a concerned look.

"What happened? All I remember was fighting with Michael, then nothing." sighed Satan, clutching his right arm which was scarred with the burns of the gauntlet.

Bob scratched his head and replied, "I 'm not particularly sure… Many thought that you were killed by Michael…" Satan gave a sneer to that remark but bob continued, "It looks like Michael has run off into the marshes of Zerihm. Not sure why, but it is a dangerous place."

Satan struggled to get up, feeling the agony and pain on his entire body. Bob looked at him nervously and walked forward to rest his hand on Satan's shoulder. "Well, I hope that you don't stress yourself too much. Frederick and Samuel need my assistance to deal with the incident of Michael's" Bob then saw Satan gazing out into the window facing the Zerihm Marshes.

"These are dark times" sighed Bob, "Take care of yourself…" And with that, Bob exited the room.

"So it is." mumbled Satan under his breadth.

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The trio entered the rundown house… no, rundown hut to be exact. There, skulls hung from the ceiling, numerous signs drawn by blood filled the walls. A small fire was burning in the centre of the hut and in a corner; a large cauldron was boiling a murky, blue substance that produced a stench that caused Thomas to turn green.

"Sit…Please… you are my guests here…" said the witch in a high-pitched voice that sounded like nails on a scratchboard. She pointed towards three stumps behind the trio and stood looming over the fire. The trio sat down with much caution, given how cunning and twisted some witches are, especially one in a swamp.

"So… what have we here? A warrior from cybertron, an alchemist and an archangel… what can I do for you?" asked the witch smiling at Triton as though he was a tasty snack.

Thomas stood up, surprisingly with much calmness and spoke, "You must be the oracle, the link between the gods and the mortal world, the last prophet of this land."

"You know your facts well, young one. And what have you three come to seek in this dark and dangerous place?" replied the witch, scanning the trio with her beady little eyes that shone crimson.

"We have come for your knowledge and guidance. We are in need for an explanation. My friend here has been attacked by an unknown force and it seems to originate from a sign of some sort."

"Let me see the sign" asked the witch, stretching out her right hand.

Michael stood up and passed her the piece of paper with the sign that he had drawn. The witch took it with both hands and held it close to her eyes. After a brief pause, she threw the paper into the fire and a massive fireball ignited into the shape and form of the sign. Triton was thrown off his seat while Michael and Thomas marveled at the flames.

The witch then broke the silence, "That, is the mark of destruction, used by the daemon lords…"

"We know that already" commented Triton, helping himself up.

"Then maybe you would like to tell the story," mocked the witch.

Triton just sat back on the stump staring and growling at the witch.

"As I was saying, this is mark of destruction. It was first known before this world even started. In fact, this was from another world. It was given to beings who had mastered the art of disassociation or the art of ripping apart objects molecule by molecule." continued the witch, "It is also present in one of the three gods who created this world…Zomorak."

"You mean this sign belonged to Zomorak?" interrupted Michael.

"I never said that." answered the witch, looking away, "Zomorak was only given the sign. The origin of the sign dates back several thousand years ago. Its creator is more powerful than all the gods combined. However, that being, even I can't tell you. He is but a legend, a spectre in the darkness."

"How do we rid one of such a mark?" ask Michael, who seems to be the only one paying such close attention.

"To get rid of it… there are many ways. But a most obvious choice is to use the opposite sign, the sign of creation." replied the witch.

"Duh" commented Triton.

The witch ignored Triton and continued, "the being must be exposed to the power of the sign of creation long enough for both powers to cancel each other out. Where do you find such a sign? To us mortals, it is almost impossible, unless you have dealings with beings of creation."

Michael was about to ask another question when suddenly, the witch raised her hand saying, "That is all you need to know…for now. I sense a great destiny that await you young ones. All of you will be part of something great, something that will be remembered. Especially you…" as the witch pointed towards Michael.

"Now, BE GONE!!!" shrieked the witch as she open her palm, that revealed a surge of energy which caused Michael and the others to be sucked into the vortex.
Sunday 8 March 2009

☁Reign of Doom☁

Published by Lord of Flames under , on 7:04:00 pm
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"Realm Saviours" band have faced a terrible defeat.

In fact, such a defeat that perhaps it is gone as quickly as it was formed.

And from the reports from the scarce survivors of the former band, many horrors we have never witnessed are yet to reach us.

The talking by the survivors were so incoherent that we are starting to doubt that if there's any truth in their words.

But one thing is certain: The Abyss Army is coming, and nothing is stopping them.

On a side note, the Chaos Faction has begun to disappear, maybe fleeing from the soon-to-be incoming army of The Abyss after conquering Elemental Realm.

However, the defeat of the Band had prompted the Order Faction to act.

A Extract from Armageddon
The threat is real, we must act to prevent us from ending up having the same fact of those who had fallen in battle, those brave souls who sacrificed their lives to protect the Mortal Realm and letting us know of the dangers of which we do not know.
My comrades have found a portal to the Gartur Barrens near Elemental Realm, from there shall we make a stand, to stop Abyss spreading influence and indirectly preventing them from invading our homeland.

Despite this, some believes that making a strong front at the Elemental Realm will prompt to the Abyss Army to invade Mortal Realm instead.


Meanwhile the Abyss Army marches on...unhindered.

Build Vers.2.7.7.2b

Published by Lord of Flames under on 12:56:00 am
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Changelog:
  1. Updated 'Upcoming Events' Section
  2. Removed Poll Section until further notice.
  3. Removed Search Function [Implemented in 2.7.7.2a]
  4. Changed Player for autoplay song player to a playlist with two current songs
  5. Updated Playlist for Song Collection Playlist
  6. Updated Links
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