The Rise of Mancers
Published by Lord of Flames under Game News. updates and new stuffs , Race Standards on 5:00:00 pm --For many years, the Mancers were weak, however a new leader was determined make them stronger, he rallied the forever-at-war mancers together to build a Guild, the Mancer's Guild, this led to the rise of the Mancers, the leader was thus known as Mancer X... -The Mancer Codex
The move made by Mancer X led to several new classes to be added into the Mancer's, e.g.Rainbow Mancer, LoreMancer, etc. This attracted our attention and now, this class job is finally available to all human players!
The Mancer's Guild was originally built on the holy ground of Three Towns, however, when a war broke in Three Towns two years ago [Real-Time], they were forced to flee to the Void, aka Shadow Realms. Til now, it resides there, only those who found them can have the chance to join them or do battle with them.
However, some mancers still wander around the now Ruins of Dark Forest, aka Forsaken Woods, curious players can look out for them there too.
Additonal Snippet: Now AI Mancers are much more intelligent, this is partly because they're humans.
To qualify for the Mancer's Guild, you must:- be at least Lvl M23,
- Master of your Element (not neccessary 1st class Element),
- Help the Mancer Master do an errand.
Specialties of being Mancer
- Learn one tailor-made of your primary element ability that can be activated during all phases of battle, namely, attacking phase, counterattacking phase, creature attack phase, creature counterattack phase, summoning phase, preparation phase.
- Mancer can only use their tailor-made of your primary element ability once per phase, subject to mana cost.
- Upgradable class job up to 5 times.
Upgrading to 2nd Job and above
- To advance to a higher level of this class job, you must complete a task that your District Mancer Master gifts you.
- Upon completeing, you advance to in class and additional quest awards.
- Quests are bt random according to the class job you're currently in.
Advancing to Mancer Master
- You must be a 3rd Job (1st primary element)Mancer and (2nd Primary Element)Mancer to become the 4th Job Mancer Master.
- Upon becoming Mancer Master, you will have the ability of a combination, (depending on your primary element), spell.
Players who have found the Guild
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Players who are members of the Guild
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qThis page will be refreshed whenever there is change.q
+ Abilities of Mancers &%&
1st Class Element Mancers
2nd Class Element Mancers
3rd Class Element Mancers
FireMancer -- Fiery Swipes(Attack spell)
Under Construction-When done, you will be informed through Hem eXa.
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