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Sunday 17 May 2009

♟Abyssia Zombies♟

Published by Lord of Flames under on 12:00:00 am
--
"Zombies in the Abyss Army are counterparts to our infantry in our armies. The Abyss Army uses them mostly for tanking purposes and as meat shields to shield the damage to bait time for the heavy assault troops to deal the real damage to their enemies."
- Alex, DragonSlayer

ϿChained ZombieϾ
"Though generally similar in appearance compared to its Mortal Realm cousins, they are anything but the zombies that we fought in everyday life. Being different in appearance only by the sight of chains and seemingly unstoppable, one could take an eternity just to take down one. Hence, often enough, it is easy to know who is more experienced with the dealings of these beings when they leave the zombies to the last to slay in a fierce battle."
- Alex, DragonSlayer
Basic Information:
  • HP: 1000
  • MP: 100
  • ATK: 900 [MELEE]
  • DEF: 75
  • Speed: 10

Abilities:
  • Cast Firebomb [Spell]
    The caster creates a firebomb and throws it towards a target area dealing fire damage to the affected units.
    1. Cost 100 MP to cast.
    2. Deals 500 fire damage for direct hit and 500 fire damage to surrounding units.
    3. Spell can damage friendly units as well.
  • Chains of Abyss [Passive]
    Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.
    1. 20% chance of draining 400 or less mana and gain 25% of the drained mana after each successive attacks.
  • Decay Aura [Passive]
    The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.
    1. Area of Effect: 5m
    2. -100 HP per (second or turn)
    3. Creatures of the Abyss are immune.
    4. Cannot stack with other Decay Aura
  • High Health Regeneration [Passive]
    Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to recover 100 HP after each turn(or second)
  • Resurrection [Passive]
    Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.
    1. 50% Chance of reviving after death.

ΐ Tormented Zombie ΐ
"Visibly different from other zombies with runes engraved into its torso and shoulders, they're believed to be once educated people before being turned into a creature of the Abyss. Tormented Zombies are of higher intelligence than Chained Zombies and are capable of casting more higher level spells."
- Alex, DragonSlayer
Basic Information:
  • HP: 800
  • MP: 1000
  • ATK: 100 [Ranged]
  • DEF: 50
  • Speed: 10

Abilities:
  • Cast Dearmourification [Spell]
    As the Tormented Zombie are often disadvantaged by their low defence rating, they invented ways to make the fight to a fairer.
    1. Cost 200 MP to cast.
    2. Lowers armour of affected units to the same defence rating as the Tormented Zombie for 5 turns.
    3. Area of Effect: 1m.
  • Cast Rejection [Spell]
    Calling upon the powers of the Abyss, the Tormented Zombie is able to summon up a concentrated area of dark wind that expands outwards from the targeted spot, causing devastating damage.
    1. Cost 100 MP to cast.
    2. One turn delay to prepare spell.
    3. Deals 1000 darkness damage to all affected units.
    4. Area of Effect: 5m.
    5. Pushes affected units 5m from the epicentre.
  • Chains of Abyss [Passive]
    Using abyssia magicks unknown to mortals, its claws can forge a brief of mana link between its prey and drain the prey's mana.
    1. 20% chance of draining 400 or less mana and gain 100% of the drained mana after each successive attacks.
  • Decay Aura [Passive]
    The body of the living dead carries a pungent and corrosive odour that burns every living thing it touches.
    1. Area of Effect: 5m
    2. -100 HP per (second or turn)
    3. Creatures of the Abyss are immune.
    4. Cannot stack with other Decay Aura
  • High Health Regeneration [Passive]
    Chained Zombies have higher health regeneration rates than its Mortal Realm cousins, allowing them to recover 100 HP after each turn(or second)
  • Resurrection [Passive]
    Abyssia Zombies are designed to be hardy, hence their health regeneration is so high that they can rise once more to do battle after being defeated.
    1. 60% Chance of reviving after death.

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